Materia is an important item
that you as a Turk must master. The
Materia system in Before Crisis
differs from the original Final
Fantasy VII in several key points:
At present, Materia within
each grade becomes mastered at
Level 9. Once the maximum level
up point is reached, it cannot
get any stronger.
Summon Materia can be used
by combining several Materia of
a certain type (i.e. ‘X’ number
of a Fire type Materia will
yield the Ifrit summon.
There are grades to the
Materia. In Final Fantasy VII,
once the Materia had leveled to
a certain point, the player
could use a Bio 2 spell. Under
the new Materia system in Before
Crisis, the player creates
Materia of varying grades (more
information below). Thus it is
possible to create a Bio, Biora
and Biogra Materia separately.
How is Materia Created?
Before Crisis utilizes the mobile
phone as its platform. Using the
phone’s camera, it is possible to
create Materia. Under the Materia
menu, click on the ‘Create Materia’
submenu. This will activate your
phone’s camera. Once you have taken
a picture, the pixels will meld
together. The predominant colours in
the photograph influence what the
Materia will be. For example, if you
photograph something with
predominantly yellow hues, the
likelihood is high that you will end
up with a Thunder Materia. On
principle, the deeper the shade of
any given colour, the more higher
the grade of Materia that is
produced.
How Does Materia Level Up?
Materia levels up according to the
degree of usage. If you keep a
Materia slotted in your armour or
weapon, it will level up. Defeating
enemies and achieving certain
objectives yields a set amount of
AP, which is conducive to Materia
growth.
Another way to speed up growth is to
place Materia in a weapon slot. The
more a Materia is used, the faster
the Materia will level up. Slotting
Materia into a weapon is an easy way
to gain Materia AP as it has the
effect of giving the weapon the
element the Materia is associated
with and levels it up more quickly.
How Does Materia Affect
Weapon/Armour Elements?
As has been stated above, the kind
of Materia slotted into the weapon
and armour influence the kind of
effect it will have. As most of the
weapons the player character has are
standard (non-elemental) weapons, it
is necessary to tack on a Materia to
give the weapon an element. There
is, however, a caveat. Materia
levels up on a gradual scale. A
Materia at Level 1 has a small
percentage of giving the weapon that
element. A Materia at Level 8, on
the other hand, will attack or
defend in that element nearly 100%
of the time.
Materia Chart
This is a list of the Materia that
can be created. Note that certain
kinds of Materia will not be
available to a player until they
have reached a certain level or
rank.
Materia Class
Materia
Colors Needed
ELEMENTAL
Fire
Fira
Firaga
Red
Blizzard
Blizarra
Blizagga
Blue
Water
Watera
Waterga
Light blue
Quake
Quera
Quega
Brownish shades
Thunder
Thundara
Thundaga
Yellow
Bio
Biora
Biogra
Yellow-green
shades
Gravity
Gravira
Graviga
Blue-purple
shades
Aero
Aerora
Aeroga
Bright green
Comet
Black
CURATIVE
Cure
Cura
Curaga*
White
SPECIAL
Death
Crimson-black mix
Ultima
Chocobo**
SUPPORT
HP Up
MP Up
HP Absorb
MP Absorb
EXP Up
Barrier
Speed
SUMMON
Ifrit
Shiva
Leviathan
Titan
Ramuh
Kjata
Hades
Typhoon
Odin
Bahamut
*These Materia cannot be produced
through the Materia production
system on your mobile phone. Neither
can the Chocobo Materia be produced
in this way.
**The original name for this Materia
is “Chocobo”. It is unclear whether
this is the Chocobo Lure Materia or
a different Materia altogether.
Information on supplementary and
Summon Materia gathered from
FF7AC Reunion.