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  Ozma is by far the hardest boss to fight in Final Fantasy IX. First, you will need the six Chocograph Pieces and have Choco turns gold. Then, you can find the Chocobo's Air Garden. It is also very important that you receive the 'Friendly Monsters' blessing as it enables all your physical attacks to be able to do some damage to Ozma.

  Check out the Eidolon grave, which is a huge rock on the platform [Not where Mene is standing!!!] and Mene will run toward you, sensing that there is strange presence inside there. Examine the Eidolon grave to fight Ozma. Also, before you choose to examine the Eidolon, there's a list of options for you like selecting your party members and access to the menu. Make sure you are well-equipped before you fight Ozma.

  LUCK is a MAJOR factor that determines your victory or your defeat. I STRONGLY emphasis the importance of LUCK. This boss is damn tricky. Upon defeating Ozma, you will get Pumice, which lets Dagger learn her most powerful summon, Ark. Mene will reward you for your victory by restoring your HP and MP and remove any status abnormalities, give you a key item called the 'Strategy Guide' and a rare card, the Ozma Card.

  These are the strategies that I used to beat Ozma. There may be other better strategies also. Before that, let's look at Ozma's statistics and the attacks that Ozma will use.

Boss Fight: Ozma

Level: 99
AP: 100
HP: 55,535
Gil: 18,312
MP: 9,999
Exp: 65,535

List Of Ozma's Attacks:

a) Death (One)
b) Lv5 Death (All)
c) MP Absorb (One)
d) Star Flare (All)
e) Curaga (One)
f) Mini (One)
g) Doomsday (All)
h) Curse (All)
i) Flare (One)
j) Holy (One)
k) Meteor (ALL)
l) Berserk (One)

With Reference To Above:

a) Instant death to a character.
b) Death to all characters whose levels are multiple of five.
c) Absorb a character's MP when Ozma's MP is low.
d) 2000+ damage to everyone.
e) Heal 7000 to 9000+ HP on Ozma.
f) Character shrinks, weakening power and defense.
g) Cast shadow attack on all targets. Heal Ozma sometimes too.
h) Cast all status ailments on everyone, including Confuse, Mini, Poison, Darkness etc. Have the ability to wipe out the entire party in random.
i) Similar to Vivi's Flare spell. 2000+ HP damage to everyone.
j) Similar to Eiko's Holy spell.
k) Sometimes do 9999 HP to a character. Sometimes miss. Sometimes do a few hundred damage.
l) Strength increases, control of character is lost. Will cast only on characters who are in Trance mode.

Boss Preparation:

  Before you fight Ozma, make sure you are well equipped. You need to have these requirements if you want to put up a decent fight with Ozma. Below shows the party members that I choose to fight against Ozma. Of course, there are other party members that you can choose but... Party Formation -Zidane, Eiko, Freya and Quina.

Basic Requirements:

  Zidane -Steal enough until Thievery can cause 9999 HP.

Learn Abilities From:
Thievery -Angel Bless, The Tower.

Eiko -Must learn Holy, Esuna, Full-Life, Curaga spells etc and Phoenix summon.

Learn Abilities From:
Phoenix -Phoenix Pinion.
Curaga -Angel Flute, Hamelin.
Full -Life -Siren's Flute.
Esuna -Angel Flute, Fairy Flute, Rubber Suit, Siren's Flute.
Holy -Angel Flute, White Robe.

Freya -Defeat enough dragons until Freya's Dragon Crest can cause 9999 HP. Learn Reis's Wind and equip High Jump if you are sure that you are going to let Freya jump.

Learn Abilities From:
Reis's Wind -Angel Earrings, Gold Helm, Holy Lance, Mythril Spear.
Dragon's Crest -Holy Lance, Kain's Lance.
High Jump -Dragon Mail.

Quina -Learn Mighty Guard, Angel's Snack, White Wind, Frog Drop, Magic Hammer and Auto-Life. It is prefered if Quina has caught enough frogs and has high level such that Frog Drop can cause 9999 HP.

Blue Magic List: [Learn From These Monsters!!!]
Mighty Guard -Antlion, Gargoyle, Gigan Octopus, Myconid, Serpion.
Angel's Snack -Behemoth, Epitaph, Ironite, Mistodon.
Frog Drop -Gigan Toad.
White Wind -Garuda, Griffin, Zemzelett, Zuu.
Magic Hammer -Magic Vice, Ring Leader.
Auto-Life -Carrion Worm, Cerberus, Gimme Cat, Stilva, Yan.

Final Preparation:

a) At high levels. [Preferably 60+ and above.] Avoid levels that are multiple of five.
b) Never use shadow attacks on Ozma. This will heal Ozma instead. Don't use Vivi's Doomsday, Dagger's Ark summon etc.
c) Equip your characters with his or her strongest weapon.
d) Equip equipments that protect or absorb Shadow element. An example is Pumice Piece.
e) Equip Auto-Haste, Auto-Life, Auto-Regen, Half-MP, Antibody, Clear Headed, Loudmouth, HP + 10%, HP + 20% abilities. Equip Chemist if you want to equip Auto-Potion.
f) Get 'Friendly Monsters' blessings. [Optional]

Strategy To Beat Ozma:

Zidane -Do 9999 HP by using Thievery. Use physical attack with Ultima weapon equipped if Thievery cannot do stronger damage than physical damage. Must have 'Friendly Monsters' blessings if Zidane does physical damage. Use Remedy on any character in Mini status or Gysahl Greens on any character in Berserk status. Use Grand Lethal if Zidane is in Trance mode by choosing Dyne.

Eiko -Let Eiko occasionally attack using Holy spell. Do NOT use Madeen summon as it uses up too many MP. Let Eiko be the healer by using Curaga and use Phoenix summon or Full-Life to revive K.O characters. Use Esuna on any character in Mini status. When in Trance mode, cast two white magics in a single turn.

Freya -Do 9999 HP by using Dragon's Crest. If Dragon's Crest cannot do great damage, equip High Jump and let Freya jump. If not, don't take the trouble. Use Reis's Wind if there is any character who is not equipped with Auto-Regen. Use Remedy on any character in Mini status or Gysahl Greens on any character in Berserk status.

Quina -Use Magic Hammer on Ozma. It absorbs 1 to 7000+ MP from Ozma. If Ozma runs out of MP, it's a great news because you won't receive attacks like Meteor, Flare etc. But, Magic Hammer can sometimes play you out by absorbing single digit MP from Ozma. Luck actually matters. Use Quina's Angel Snack to cast Remedy on all party members to cure any character in Mini status. If Quina has the chance, consider using Mighty Guard and Auto-Life. Casting Mighty Guard might make a great difference in the outcome of the battle. By casting Mighty Guard, all party members are in the Protect and Shell status. This reduces the damage you receive from attacks like Flare, Star Flare, Meteor etc. Use White Wind to restore HP of all party members. Consider Frog Drop if this attack can do great deal of damage. However, priority should be letting Quina using Magic Hammer to absorb all Ozma's MP.





 



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