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Alexandria

Back in Alexandria, Dagger is preparing to become the queen. Zidane is understandably depressed. Now you control Vivi in the town of Alexandria. The shops that were previously unavailable can now be used. There are many items to find and a few mini-games to play. Go to the bell tower and climb to the top and ring the bell to get the Shiva and Ramuh cards. In the street that is just beyond the first memorial square, you can meet Hippaul and his mother. She asks you to race against Hippaul. This mini-game is a good way to get a few decent cards. When you're satisfied there's nothing left, go to the alley and speak to Blank and Marcus and agree to see the play. The scene switches to Garnet, who is preparing for her coronation as queen. At this point, she receives an Opal, a Topaz, and an Amethyst. These items, like the Peridot and Aquamarine, give Dagger an Eidolon. Now you regain control of Zidane. Go to the weapon shop to play a gambling game with the Nero brothers, but I think you have to see a certain ATE first. Search in Ruby's theater to find some gil. Head to the castle, but break up the fight between Freya and Amarant. Get the Phoenix Pinions on the stairs at the dock. Go to the castle to say goodbye to Dagger. While at the castle, get the Leo Stellazzio, which is in the tower to the left. Back at the tavern, Zidane decides to go to Treno for a card tournament.

Treno

Even if you haven't been playing Tetra Master much, or even if you don't like the game, you must compete in the tournament and face the champion to advance the game's story. If you have less than Five cardsin your inventory, you can get a few from Dr. Tot. Be sure to check out the Treno auction, you might be able to get the Dark Matter, which contains the Odin eidolon. Don't forget to give any new Stellazzios to Queen Stella. In the card tournament, you must win the first two card games (you can play as many rematches as necessary), but it is not essential to defeat the champion and you only get one chance to try. After the first two games, but before you play the champion, you can leave Treno and go to Dali, and enter the mayor's house, get a key, and go through the locked door in the windmill to get the last of the Coffees for Morrid. Winning all of the card games gets you a Rebirth Ring. After the tournament, you meet Regent Cid who has flown in on the Hilda Garde 2. Eiko and Mog have a bad premonition about Alexandria, so Cid takes you there on his new, yet shaky, airship.

Alexandria

Kuja makes a surprise visit to Alexandria and unleashes Bahamut to lay waste to the city. Dagger must now rally the Pluto Knights to save the city. You must assign different duties to different pairs of knights based on their personalities (I believe there was a way to get an explanation of their personalities earlier in the game, the better the choices you make, the better the item you'll receive after the event. Beatrix and Steiner now head out into the town to battle Kuja's Mistodons. Preserve your energy and use items to heal after every battle, because at the end of this scene, they fight several battles in a row without getting a chance to heal, but fortunately Steiner releases his Trance ability in the last of these battles. Back at the castle, Dagger must go to the top of the castle. Once at the top, the Hilda Garde 2 finally arrives and Eiko jumps off the airship to meet with Dagger. Together, they are able to summon the Alexander eidolon to protect the castle. Zidane now arrives at the castle to get Dagger and Eiko out, you can also choose to evacuate some other people, too. There's no boss fight here, but there is an optional boss that can be found somewhere in the castle (has something to do with a book?). Kuja summons the eye in the sky again to attempt to take control af Alexander (like he did with Bahamut at the Iifa Tree) but fails because whoever is controlling it has turned against him. The floating eye destroys Alexandria Castle and Alexander with it.

Lindblum

After the events in Alexandria, Zidane wakes up to find himself in the Lidblum Castle. He immediately heads out to find Dagger, who is at the telescope. Go to the castle's conference room to meet Cid. Interrupt the meeting to go to the guest rooms and find out that Dagger has lost her voice due to some kind of emotional shock. Now if you use Dagger in a battle, she sometimes fails to execute her commands and loses her trance ability. Go back to the throne room where you come up with a plan to return Cid to human form. You must find three potions, the Strange Potion, Unusual Potion, and Beautiful Potion. Go to the Theater District and go into the art studio to get the Strange Potion, then head further into the district to get the Unusual Potion from Cinna at the Tantalus hideout. Finally, go to the business district to get the Beautiful Potion from Alice, the item shop owner. While in this area of the BusinessDistrict, you can find the Sagittarius Stellazzio. Go back to Regent Cid. Unfortunately the potions don't turn him back into a human, in fact it only makes the situation worse. Now you must head to the Serpent's Gate on the Base Level of the castle. Here you meet up with Quina again, who you haven't seen since Madain Sari. Cid leads the party to the ship, Blue Narciss, at Lindblum's harbor since no airships can fly without Mist. You can talk to Cid at any time on the boat to change party members. The group has determined that they must go to the Black Mage Village, so pilot the ship to the Outer Continent.

Black Mage Village

You find that the village has been deserted by all but three Black Mages. One is still at the cemetary and the two at the chocobo stable are still there, too. Number 288 explains that the Black Mages left because they found out that their life span is very limited, and that Kuja promised them that he could increase their lives, so they joined up with Kuja. You find out that you must find Kuja's hideout which is located in a desert at the eastern end of the Outer Continent.

Kuja's Palace

Upon reaching the desert, you find four sinkholes in the sand. The northern one leads to Kuja's Palace and the others lead to battles against Antlions. Immediately upon entering Kuja's palace, you find yourself in a prison cell. Kuja lets Zidane out of his cell and has the Black Mages take him to Kuja's chamber. Here, Kuja tells Zidane that he will kill all of his friends unless he goes to a place called Oeilvert and retrieves an item called the Gulug Stone. Zidane now must choose three party members to release from the cells. You must choose a physically powerful team since Kuja tells you that magic can't be used in Oeilvert. Your first instinct will be to use Zidane, Steiner, Freya, and Amarant, but you may want to use Quina instead of Steiner because he will be of more use to the team that stays behind. Either way works, but one may be easier than the other. Kuja sends the team to the palace's docks to board the Hilda Garde 1. In the dock, there are unfortunately some random battles. Note that the blue headed Grimlock enemies are weak physically and the red headed ones are weak magically. You find Zorn and Thorn in control of the Hilda Garde with several Black Mages. They take you immediately to the Forgotten Continent.

Forgotten Continent

If you need items, you can return to the airship at any time to buy items from the jester twins. There are two reasons that it isn't a bad idea to have Quina. First, there is another Qu's marsh near the Hilda Garde landing site, and second, there are some decent blue spells to learn here. Head south, winding your way through the extensive Seaways Canyon, and eventually you circle around a mountain to find Oeilvert.

Oeilvert

At the entrance, you find the moogle Mimoza. She has a Mogshop, which is a good thing right now. Once inside, go up to the top platform and go through the left door. Check the magic globe to switch it from blue to red. Go back and take the lower door on the left. In this area, proceed down to the bottom of the screen. You come to an area with several projectors on the floor. Go up to the upper platform and check the projector on the left, and proceed to check the projectors in a clockwise manner. Go to the upper platform again and keep heading up. Cross the bridge, but check the global object near the center. Continue left until you reach a room with several stone faces on the walls. The faces come to life and tell the history of another world. Go all the way back to the first area and take the door on the lower right. There is another moogle in this room. Watch another hologram and proceed further to the right and take the platform down a deep pit. You reach a small chamber containing the Gulug Stone, but the ship-like Ark comes to defend the stone. Your characters should have the clear-headed ability equipped, since this isn't a good time to get confused. Freya should use Reis's Wind immediately. Amarant should use his throw ability. Quina, if in your party, should use items to heal. Upon taking the stone, the scene switches back to the characters in Kuja's Palace.

Kuja's Palace

Regent Cid discovers that he must overturn a certain hourglass the save the lives of the team. Take him to the lower right, but be sure to pay attentionto the Black Mages' conversation. In the next room, you must press the O button (I think it's O anyway) repeatedly to slowly move Cid through the room and stopping when the monster turns around. If the monster in the cage sees Cid, Cid will get scared and run away and you'll have to start over. This really isn't that hard since you get to start over when you fail. After getting the key, go to the scales in the back of the room. Determine what the weights near the scale are made of, then place the weights on the scale appropriately so that Cid can hop across it. Turn the hourglass overand go back to the prison area. The four that were left behind form a team with Eiko in the lead. Go back to the hourglass room and talk to the moogle Mojito. Go back out and to the left. In the next area, light the candle under the left angel to reveal a bloodstone under the right angel; check it to get the Promist Ring. Go up the stairs, and in the next area, run to the right and then to the left to reveal a magical walkway. Take the walkway to a balcony and light the candles there. Go back down and to the left. In the next area, you'll find several braziers and some statues that block your way. Light all the braziers in the left area to open the door behind you. Go through it to reach the right side. Only light the lower left brazier to remove the statues on the right. Go back to the left area and into the center.Check the inscription and light the two braziers at the top of the central staircase which makes the right side statues to disappear. Light the remaining braziers on the right and then light the one at the bottom of the central area. Get the Anklet from the bloodstone that appears and exit through the right doorway. You come to a circular area where you should find a candelabra about halfway through and light it. Get the Shield Armor from the bloodstone and go to the back of the room and take the stairs. Light the candelabra at the top of the stairs and circle around to the front of the screen to enter a library. Move to the left and light the candles on the left to reveal some stairs on the right. Go up the stairs to the top level of the bookcase and light the fixture on the left to raise the bookcase and reveal a hidden door. Get the N-Kai Armlet from the bloodstone here and equip it to Vivi so he can learn the Water spell. Go back down the stairs in the library and take the small staircase on the left. Light the candles on the right to raise the books to reveal another door. Go through it and continue around the circular balcony, but don't miss the candles on the way up. Continue to the top and light the candles there and go back to the library. Go to the bottom level of the bookcase and light the candles on the right to raise the lowest part. Go through the door and light the candelabra there. Go back and see thatthe wall on the left has been removed to reveal the moogle Mogsam. Go past him to reach the next area. Light the two candles under the gargoyle and get the Black Hood from the new bloodstone. Go through the across the balcony to reach the other side of the room. Light all three candles here to get a Venetia Shield from a bloodstone. Now extinguish the candle on the left side of the angel statue and go to the other side of the room and extinguish the candle on the left side of the demon. Take the stairs that appear to reach the final candelabra. When you try to light the candles, the security system is activated and you are attacked by the monolithic Valia Pira, a thankfully easy boss.Dagger should cast Leviathan and Eiko should cast Carbuncle. Steiner,if in the party, should use Water Sword. Vivi should cast Water on all of the characters (after Eiko has used Carbuncle to cast Reflect) to deal much more damage to the boss, and especially if the boss has a Reflect of his own. Eiko should be the healer since Dagger is somewhat unreliable right now. After the fight, light the final candelabra and step into the glowing circle to teleport out.Now the scene goes back to Zidane who has just returned to the airship dock. Move back around to the door and take the teleporter. Zidane goes alone to give Kuja the Gulug Stone, while the others wait. Eiko's party suddenly teleports in and leads the others into Kuja's chamber. Kuja runs away and takes Eiko with him. Check Kuja's room to find the rare Namingway Card, because it's more than just a card. Chase Kuja back to the airship dock to find the Hilda Garde missing. Continue to the back and kick the switch to lower a rope ladder to the sand. Exit to the top. The scene immediately goes to the Blue Narciss in hot pursuit of the Hilda Garde. The ship finally lands on the frozen Lost Continent.

Lost Continent

Don't waste any time exploring this continent, because Esto Gaza is the only place on the entire continent. There are chocobo tracks near the landing site if you want to reach Esto Gaza without any trouble. Head southwest to reach the continent's only populated area.

Esto Gaza

At the entrance, you can fight random battles against the annoying Garuda enemy. These give pretty good experience, so this might be a good time to level up since you're actually in a town. Inside the building, you must talk to the priest. He tells you that Kuja did in fact pass through the town. Before continuing, check the rest of the small building to find the item shop to the right. When you return to the main area, there are now several people there and the priest will act as an Inn for the party. Go through the back of the building to come to a patio area with a moogle and some more Garudas. Head to the right and farther back to get to the entrance of Mount Gulug.

Mount Gulug

At first, search the house on the left for some items, then go through the house on the left. Slide down rope outside to the right of the second house once you're stasisfied you've found all the items. At the bottom, head to the right first and talk to the moogle, Moolan. Then head to the left and talk to the moogle Mogtaka. Go back to the well. Throughout the dungeon, you should have found several bulletin boards describing the necessary technique to operate the lever next to the well. If you haven't figured it out for yourself, you need to pull down on the lever three times and then climb down the rope in the well. At the bottom, you are attacked by some Red Dragons (you may have encountered a few earlier if you had explored enough). Defeating them reveals the path to go further. In the next area, Kuja is forcing Zorn and Thorn to try to extract Eiko's eidolons. Eiko wakes up and tries to fight the jester twins. The following battle isn't really a battle since Eiko immediately summons her new eidolon, Madeen, and defeats Zorn and Thorn quite easily. Kuja runs off and the Black Mages do too. Vivi follows after them, but the others must fight the combined form of Zorn and Thorn, Meltigemini. You are forced to have Eiko in your party for this fight. Your characters should have the Antibody ability equipped, and you need to be sure that you have vaccines and antidotes in your inventory. Use vaccines to cure the Virus status. Supposedly the Mini spell works on the boss, but otherwise there's no strategy other than just using your strongest attacks. After the fight, the party finds Cid's runaway wife, Lady Hilda. The scene now switches back to Lindblum.

Lindblum

Cid convinces Hilda to return to Lindblum, and he even gets her to return him to his human form. You meet Hilda and Cid in the castle's conference room. Hilda tells you all about Kuja's plans (somehow he was quite willing to reveal his evil schemes to her.) She also tells you that the key to finding Kuja is by getting some clues at Ipsen's Castle on the Forgotten Continent. Before you can really do anything, Zidane goes to Alexandria since Dagger has disappeared and he believes she is there. There you find Baku and Beatrix. Beatrix gives Zidane a Garnet to give to Dagger. Zidane finds Dagger at Brahne's grave. She has regained her ability to speak and she will be able to execute commands without fail now. Zidane gives her the Garnet, which when equipped, gives her the powerful Bahamut eidolon. Back at Lindblum, Cid has regained the ability to design airships. He uses parts from the Blue Narciss to build his Hilda Garde 3. You now have control of your very own shiny new airship. Before continuing on, you should head to the southwest of the Forgotten Continent to find the hidden city, Daguerreo.

Daguerreo

Okay, so it's not a city, it's a really big library. This place is an optional location, but is a good place to buy weapons, synthesize things, and get a few items. Go to the left to come to a small room with some levers and lifts. Use the levers to bring the left lift all the way down until you see a small hole in the wall. Examine the hole, and then get the wooden plank from the bookshelf and put it in the hole. Now you can examine the lift on the right to take to the upper level. At the top, you find the weaponsmith who has some good items. Further to the right, you find an Inn and an Item shop. Talk to the guy who complains about not being able to find a certain book. Go to the far right of the room to find a pile of junk which contains the book he wants. Tell him and he will move out of your way, allowing you to climb down a hidden ladder to the mid-level. On the mid-level, you can find some elixirs at the extreme far left and right of the level. There is a person here who will let you change your characters' names if the Namingway Card in your inventory. Back on the top level, there is a guy arguing with the item shop guy. Intervene in the argument. If you repeatedly take the right-guy's side, you get a Flare card, if you repeatedly take the item shop guy's side, you get a Meteor Card. There is a guy in front of the innkeeper who will give you the awesome Excalibur sword if you have the Magical Fingertips in your key item inventory

 





 



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