***************************************************************************** Final Fantasy Legend III FAQ/Walkthrough For the Game Boy Version FINAL (Last Updated 8/24/2004) By Devin Morgan This file is Copyright (c)2000-2004 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Characters 4. The Talon 5. Walkthrough 6. Bosses 7. Transformations 8. Items 9. Weapons 10 Armor 11. Magic Spells 12. Secrets/Tips and Tricks 13. Credits 14. Copyright Notice 15. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version FINAL (8/24/04): The very last version of this FAQ. Version 1.0 (6/3/01): The newly reformatted and complete version of this FAQ. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= This third installment of the Final Fantasy Legend series (the SaGa series in Japan) is a pretty good game, in my opinion. It is much different because of several different elements put into this game. For instance, you can turn a character into a monster/robotic creature if they eat the meat or install the parts of the downed enemy. Also, the magic system is more like the original Final Fantasy for NES (you buy your own magic). Although the game is tough in some spots, it's something that you should try if you have the time. ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 3. Characters -= -=-=-=-=-=-=-=-=-=-= Main Characters --------------- Arthur Race: Human Element: Fire Information: The hero of the story, Arthur was mysteriously sent back in time from the Future World. The Elder of Dharm has reared and nurtured him for the last 10 years. Arthur is skilled in combat, and courageous. Curtis Race: Mutant Element: Air Information: Sent back in time with his best friend Arthur, Curtis has excellent attack Magic potential. Gloria Race: Mutant Element: Water Information: Gloria was sent back from the future with Arthur and Curtis. Her powerful healing Magic allows the party to explore dangerous, unexplored areas with confidence. Sharon Race: Human Element: Earth Information: The Elder's sole grandchild, Sharon, was raised with Arthur, Curtis, and Gloria. She is strong-willed and has well-honed fighting skills. Supporting Characters --------------------- Myron Race: Human Element: Fire Information: A powerful warrior, Myron grew up with Arthur, Curtis, Gloria, and Sharon. He's like the big brother Arthur never had. Few monsters are able to do any serious damage to him. Lara Race: Mutant Element: Earth Information: Lara was raised in the town of Elan in the Past World by the reclusive "Granny". Tragically, Lara has been brainwashed by a powerful monster. Dion Race: Human Element: Wind Information: Raised as a youth by the Elder of Dharm, Dion grows to become a famous rebel leader in the Future World. Faye Race: Human Element: Water Information: Faye is a young woman who was raised by the Elder of Dharm in the Present World. In the Future World, she will grow to become a respected warrior. Borgin Race: Mutant Element: Fire Information: Borgin is the last person to join the party, but perhaps the most important. It is he who sent Arthur, Curtis, and Gloria back in time from Viper, the embattled city of the Future World. ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 4. The Talon -= -=-=-=-=-=-=-=-=-=-= The Talon (and later the Talon2) is your main transportation in Final Fantasy Legend 3. With the proper units the Talon can do a number of functions that will help you in your quest. The units are listed below along with information on where they're found and what their purposes are. ========== Ship Parts ========== Engine Units ------------ Rover Use: Travel over ground only Found: Dogra's Cave (Past) Hover Use: Travel over ground and water Found: Chaos' Castle (Present) Soar Use: Travel over any terrain Found: Eastern Ruins (Pureland) Warp Units ---------- Past Use: Travel to Past World Found: Elan (Present) Future Use: Travel to Future World Found: Chaos' Castle (Present) X-Plane Use: Travel to Pureland (can only be used once) Found: Tower of Maitreya (Floatland) Weapon Units ------------ Cannon Use: Weapon for the Talon Found: Start with it already installed Missile Use: Weapon for the Talon Found: Mt. Hasbid (Pureland) Laser Use: Weapon for the Talon Found: Cirrus (Talon) E-Ray Use: Most powerful weapon available for Talon Found: Underworld Cave (Pureland) Option Units ------------ Berth Use: Put an Inn onto the Talon, which you can stay in anytime for free Found: Viper City (Future) Flushex Use: Return to original form after becoming a beast/monster or cyborg/robot Found: Lae (Past) ============ Crew Members ============ Once you find the crew of the Talon you will be able to buy equipment from them. Two of them can combine Light and Dark stones to make new Weapons and Armors and one of them can combine Elemental stones to make new Magics. The crew of the Talon are: Masa the Weapon Artist ---------------------- He can turn the cursed Muramas sword into the mighty Masamune. Can buy: Rune Axe (13000 GP) Wall Staff (18000 GP) Para Axe (18000 GP) Laser (18000 GP) Can combine: Emblem + Crystal + Katana = Emperor 1 Light + 1 Dark = Petrify Hammer 1 Light + 2 Dark = White Spear 2 Light + 1 Dark = Samurai Bow 1 Light + 3 Dark = Ninja Juba the Armor Artist --------------------- Can buy: Mirror Armor (13000 GP) Power Gloves (18000 GP) Samurai Shield (18000 GP) Bangle (18000 GP) Can combine: Metal + Oil = Aegis Shield 1 Light + 1 Dark = Mirror Gloves 1 Light + 2 Dark = Armlet 2 Light + 1 Dark = Speed Shoes 3 Light + 1 Dark = Speed Shield Shar the Wizard --------------- Can buy: Cure A (10000 GP) Life (18000 GP) Virus (18000 GP) Cure B (61800 GP) Can combine: Earth + Earth = Life A Water + Water = Life B Water + Earth = Cycle Air + Air = Exit 2 Air + Earth = Wind Air + Water = Flood Air + Fire = Fire X Fire + Earth = Shake Fire + Water = Lit X Fire + Fire = Flare Buzi the Sage ------------- Can buy: Cure 1 (50 GP) Cure 2 (150 GP) Cure 3 (300 GP) Magic (1500 GP) Tent (2000 GP) Elixir (3500 GP) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 5. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= ============= Present World ============= Dharm/Palace ------------ Supporting Character: Myron Items: Radar You start the game in a battle. When the battle is finished you'll find out that it was just a simulation. The next day you'll be at the Elder who tells you of Borgin who sent you into the past in hopes that you might save the future. The Elder then takes you west of town to a temple where Myron and Sharon are waiting for you. Then both join the party and the Elder takes you further into the temple to see the Talon. Now exit the temple and return to the town to the east. Dharm ----- Go to the shops and equip your party with whatever you can afford. Make sure you equip and magic you buy by going to your items screen, selecting the magic spell, and then selecting the person to teach it to. When you're finished go to the house in the top right corner of town where you'll find the Simulator. The Simulator is a good place to gain a few easy levels along with some gold. You can enter the Simulator as many times as you want so you may want to get your levels up to maybe 5 or 6 before continuing. When you're happy, leave Dharm and head north. North Tower ----------- Items: Shell Magic, Leather Gloves, Float Magic 1st Floor: As soon as you enter just continue going straight to get to the next floor. 2nd Floor: Follow the wall and go left. Once you reach another wall go down, jump over the hole in your way, and then continue following the path until you reach the chest. Now backtrack your way back to the stairs you came up and then go past them (jumping over the hole) until you reach a wall. Go up and you'll find a stairway leading to the 3rd floor. 3rd Floor: The stairway up to final floor is in the center of this room and is surrounded on three sides by wall, on the forth side is a hole. To get to the stairs just jump over the hole. But first get the Leather Gloves from the chest on the left side of the stairway going up. 4th Floor: Once you get the Float spell in the center of the room go back down a floor and then use the holes to get out of the tower quickly. Return to Dharm if you need to use the Inn and then cast Float and go west to Elan (it looks like a cave on the overworld map). Elan ---- Items: Past Unit Boss: WaterHag As you enter someone will say that Granny is in the Magic Shop. To get to the Magic shop you need to enter the Inn, go down the stairs, which lead to a pond with a couple people in it (you'll need to walk into a wall to get there). Enter the pond and push against the left wall. Now you should be outside the Inn in a river. Enter the waterfall and you're finally there. Cronos is in the large house at the bottom of the town. He gives you the Past unit for the Talon. Now exit Elan, cast Float and head back to the Palace. You'll notice there is a monster guarding the entrance. Land and fight the WaterHag. After you beat it, enter the Palace. Palace ------ Once you've entered the Talon, Myron will leave the party. Step forward onto the little seat. The Past unit will be attached to the Talon and you'll be taken to a menu. Choose WARP and then PAST. Exit the Talon the way you entered. You're now in the Past. ========== Past World ========== Upon exiting the Palace go east where you'll find the Elder looking for a good spot to build a new town (Dharm). Now cast FLOAT and go to Elan (it's in the same spot it was in the Present). Elan ---- You can get to the Magic shop the same way you did in the Present but the spells are the same in either time period. Actually, the only new things you can buy are Cure2 potions in the Item shop. In the big house at the bottom you'll find a young Cronos who says Granny went to save Lara. Before going to the cave to find Granny and Lara, cast Float and go south to a little town surrounded by mountains on 3 sides and water on the 4th side. Lae --- Items: Flushex There is a good weapons and armors here, plus if you go to the back of town to the Items shop, the shopkeeper will give you the Flushex unit for the Talon. Now go southeast where you'll find a cave. Dogra's Cave ------------ Supporting character: Lara Items: Plume, Iron Nunchucks, Cure2, Rover Unit Boss: Lara, Dogra 1st Floor: Upon entering go left following the wall around until you find a chest. Go back the way you came and then once you've reached the exit continue to the right and keep going on that path and you'll eventually find Granny. You tell her that you'll find Lara and she leaves. From here continue to the left and then go up to a chest. Return to the spot where you found Granny and then take the stairs down. Basement 1: Go right and the up until you can see another stairway going down. Take that stairway down to the next floor. Basement 2: Go down as far as you can, then left as far as you can, and then up to a stair leading up. Take that stairway to get a Cure2. Come back down the stairs and then go down as far as you can, and then left until you reach a spot where you can go up. Take that path up and then to your left following the outer wall (the one on your characters left). Eventually, you should reach a stairway going up. This is the stairway you want to take. Basement1: Not much left to do from here. Follow the path you are in and you'll find Lara. Unfortunately, she is under a spell and you have to defeat her in battle to break it. After the battle she'll join your party. Continue to the right and take the stairs you find. Basement2: In the center of the little room you are now in you'll find Dogra. Defeat it and you'll receive the Rover unit for the Talon. Now exit the cave the way you came in and return to Elan. Elan ---- Items: Dive spell Return to the big house where Granny will be waiting for you. Talk to her and she will give you the Dive spell. Exit Elan and walk over to the edge of land. Cast DIVE and press 'A' to dive. Go north and you should find a town. Muu --- Items: Ifram Seed, Soft Besides getting new weapons, armors, and magic, there is a building that has two treasure chests. Once finished exit the town and then go around the mountains. After a while you should be able to see a shipwreck about 5 or 6 spaces south of the mountains. Shipwreck --------- Items: TNT, Water Stone The most important thing here is the Water Stone. Later you'll be able to use these stones to make powerful magic. Once you're out of the shipwreck go back to the surface (press 'A') and go north. When you reach land press 'B' to get back on land. Continue north and you'll see that you're back at the cave where you rescued Lara. You should also see a piece of land that looks different. Step on that square and you'll plant the Ifram seed. Now use Float and return to the Palace. Palace ------ Board the Talon and sit on the seat as you did before. The Flushex and Rover will be attached. Now choose WARP and PAST again to return to the Present. ============= Present World ============= As you exit the Palace you'll automatically go to the Elder in Dharm. Dharm ----- Lara will leave the party and the Elder will tell you that Cronos found something for you. So, go to Elan. Elan ---- Items: Tower Key Go see Cronos in the big house. He'll tell you that Ashura in the South Tower has the Future unit. Then there is an earthquake and Chaos' castle rises out of the ocean. Cronos will then give you the key to the South Tower, your next destination. South Tower ----------- Items: Chaos Key, B-Jack Whip, Air Stone, TNT Boss: Ashura Outside the tower you'll see the Ifram tree, which grew from the seed you planted in the Past. 1st Floor: Just go straight forward to reach the stairs going to the next floor. 2nd Floor: Go left and then up when you come to a wall for a chest. Now go to the far right side of the room and into the upper corner where you'll find the stairs up. 3rd Floor: The stairs going to the next floor is towards the left side of the room. There are two chests, one on each side of the stairs. To get the one on the left side of the stairs you need to jump over a hole. Unfortunately you won't have enough room to jump back so you'll need to drop into the hole and then work your way back up to the 3rd floor again (if you don't want the TNT that's in it then just go up to the 4th floor). 4th Floor: Nothing here except the stairs up to the next floor. 5th Floor: Go straight ahead from where you enter this floor you'll find Ashura. When you defeat Ashura you will receive the Chaos key. Exit the tower (using the holes is the quickest) and return to Elan to resupply and get healed up. Once finished go south until you can see the top of Chaos' Castle. Walk to the water and use the DIVE spell and the press 'A' to go under where you'll be able to enter the castle. Chaos' Castle ------------- Items: Elixir, Relax, Earth Stone, Gold Gloves, Soft, Psi Armor, Fire Shield, Hover Unit, Future Unit Boss: Chaos 1st Floor: As you enter you should be able to see a conveyer belt in front of you. This particular conveyer belt is going in the wrong direction though. Go left and up a bit where you'll find a conveyer belt that is going in the right direction. Step onto it and immediately push right. About the middle of the conveyer belt you should go through the wall into a small room where you'll find a chest with an Elixir in it. Go back through the wall where you came in and continue your conveyer belt ride. Once off the conveyer belt go up to the wall and then right until you get to the stairs going up. 2nd Floor: Go down the path to the right of the stairs you just came up. Once you reach a wall go as far as you can to your left. Jump over the hole below you and then take a couple steps to your left and then up across the conveyer belt. You should see another conveyer belt to your left. Go across that one and then to your left again where you'll find another conveyer belt going up. Go across that one and then follow the path around to a chest with a Relax potion in it. Jump over the chest after you've gotten its contents and then across yet another conveyer belt. Here you'll find 3 holes. Jump over the bottom-most hole and then go down. To your left you'll find the stairs going up, but first go right. If you go as far as you can you'll end up going through the wall on to a path leading to a chest. Once you've got the Earth Stone from the chest go back to the stairs leading up and go up to the 3rd floor. 3rd Floor: Go right, then up, and right again. Use the conveyer belt and press to the right as soon as you get on. Go below the hole and jump over it. Get the chest, then jump over it and go right and enter the door. Once on the other side of the door go up to the top of the room where you'll find another door. You should now be in a passage leading up to a portal. Use the portal. 4th Floor: First go right and up the stairs you'll find. This will take you to the 5th floor where you can grab the chest and then return to the 4th floor. Back on the 4th floor go as far as you can to the left following the wall. Go down through the wall and then to your right where you'll find another chest. Now go west and then up as far as you can (this should bring you right next to stairs leading up to the 5th floor. 5th Floor: Just follow the path and you'll find another stairway and a chest. Get the Fire Shield from the chest and then go down the stairs. 4th Floor: Another easy path. Just follow it and go up the stairs you'll find at the end. 5th Floor: At the end of this path there is another stairway going up. 6th Floor: Go straight and down the stairs you reach. 5th Floor: You've finally reached Chaos. Once you defeat Chaos, get the Talon units from the two chests and then find your way out of the castle. Return to Elan if you need to replenish supplies and/or heal. Then return to the outside of Chaos' Castle and go north where you'll find a new shipwreck. Shipwreck --------- Items: Air Stone, TearGas Get the two chests and then go directly west of the shipwreck to the town of Muu, which you visited in the Past. Muu --- Items: Water Stone There is new stuff for sale in the Present and also a new building with a treasure chest in it. Once finished, exit the town and go west some more. You'll come to another shipwreck surrounded by volcanoes. To get to it: surface, go a couple of spaces west, and dive again. Shipwreck --------- Items: Earth Stone, Thunder Staff This shipwreck is your last stop underwater. When finished, go to the Palace and board the Talon. Palace ------ Once aboard the Talon take a seat at the controls and your new units will be attached. Now it's time to go back to the Future. Select WARP and then FUTURE. Exit the Palace and you'll notice the land has changed dramatically. ============ Future World ============ Upon exiting the Palace cast FLOAT and head west to Elan. Elan ---- Item: Morph spell The town hasn't changed its appearance but the shops have changed their wares. Talk to Cronos in the big house. He says to visit Granny in the Inn and then go to Viper. Granny is lying in bed waiting. When you talk to her she will give you the Morph spell, tell you to go to Muu, then die. Exit the town and use the DIVE spell to go to Muu (which is just a little north of the island with Elan on it). Muu --- Item: Air Stone When you enter cast Morph, otherwise all the people will attack you when you try to talk to them. You still might get attacked, just not by the people of Muu. There is another new building to search, plus new equipment to buy. Now exit and head west to Viper. Viper ----- The large skyscraper is where the shops are and the small buildings are Inns. On the right side of town you'll meet a guard asking for a password. Since you don't know it right now, just leave him alone. Exit Viper and go south using FLOAT. Here you'll find what appears to be a town. New Dharm --------- Item: Password Examine the tomb that is 3 from the left and 3 from the bottom to reveal a stairway leading down to New Dharm. At the back part of town you'll find a huge building where Myron is waiting to talk to you. He tells you the Password and says to go help Dion in Viper. Now that you know the Password return to Viper. Viper ----- Supporting character: Dion Items: Berth Unit, Awake, Water Stone, Laser Sword, Rocket Go talk to the guy who wanted the Password. He'll let you through now. On the right side of the building are 4 chests and Dr. Belski, who can treat any wound. On the left side, Dion is waiting. He'll give you Rocket and tell you to see Dr. Pulcer with it and then he'll join your party. Exit Viper and use DIVE to enter the water. Submerge yourself and go north where you'll find a little undersea shelter. Undersea Shelter ---------------- Items: Cure3, Radio Dr. Pulcer will give you Radio and tell you the plan. Return to land and use FLOAT to take yourself to the pier on the island with the Palace on it. Go to the end of the pier and use ROCKET to get to Floatland. ========= Floatland ========= Village ------- Use the village to replenish supplies and get healed while on Floatland. When you're ready go north to the ruins. Northern Ruins -------------- Items: Earth Stone, Fire Gun, Water Stone (x2), X-Fire Staff, SMG, Remote, Light Stone, ATM The cloud-like floor acts like the conveyer belts that you encountered earlier, except there is no way to tell which direction they are going to take you. Section 1: First thing to do here is work your way to the far right wall. About 5 spaces from the top of that wall you'll be able to walk through the wall and into another section. Step on the clouds and you'll be taken down to a portal, which leads to the next section of the ruins. Before entering the portal step on the clouds to your left. These will take you to a chest with an Earth stone in it. Step on the clouds to your left and you'll be back in the main room where you entered. Work your way back to the far right wall and get back to the portal. Section 2: The cloud-like areas in this section make squares out of the non- cloud areas. Go up 2 non-cloud squares and then over one more. Step on to the upper-left corner of the square you are on. The wall directly to your left can be walked though to find a chest. Now work your way to the top left corner of the room where you'll find the portal to the next section. Section 3: Along the bottom wall of this room there are two spots that can be walked through. One is right up against the left wall and the other is in the center of the bottom wall. The one against the wall leads to a cloud that takes you down, the other has a cloud that goes up. You should now be in a small room with a chest and a portal. Get the chest then take the portal. The portal will take you into another small room with another chest. Get the chest and then come back to the portal so you can get back to where you were. Now step onto the cloud that takes you up (the opposite one that you stepped on before. Now find the portal in the top left corner of the room. Section 4: First, get the chest that is the bottom corner of this room. Now all you need to do is go up the stairs that is in the top left corner of this room. Section 5: As you enter you should see a chest to your left. Get that chest and then go left where you'll find another chest. The contents of this chest is the main reason for entering the ruins. Return to the portal, but DON'T enter it. Instead walk straight down from it and through the wall to another stairway. Section 6: Go up and you'll see a stairway and a path to the left of it. Take the path to get the treasure and then take the stairs. Section 1: You are now in the center of the room where you entered the ruins. Get the chest and then step onto the clouds. You'll end up walking though a wall. Now all you need to do is go straight up and you're out. Return to the Village to replenish yourself if you need to, then from the ruins go east following the mountain path until you can't go east any longer. Now go north to a large dark mountain, on top of the mountain is Maitreya's Tower. Maitreya's Mountain ------------------- Items: Air Stone, Ice Shield Go up the first set of stairs. The stairs on your right will take you to a chest containing an Ice Shield, and the stairs on your left will lead to an Air Stone in a chest. Take the stairs going down when you come to them. Take the stairs going up when you come to them to reach Maitreya's Tower. Odd shaded squares will replenish your HP and MP when you step on them. Maitreya's Tower ---------------- Items: Cure3 (x2), Psi Gun, Earth Stone, Exit spell, Battle armor, X-Plane Unit Boss: Maitreya 1st Floor: Go straight ahead from the entrance and up the stairs. 2nd Floor: From here on up to the 8th floor the only thing that is different about the floors is the location of the treasure. On this floor go right to get to the chest and then go up the stairs. 3rd Floor: This floor doesn't have a treasure chest so go either way around to the stairs going up. 4th Floor: Go left to get to the Psi Gun. 5th Floor: Again, no treasure so it doesn't matter which way you go. 6th Floor: The treasure in this room is to the right. 7th Floor: Nothing to see here. 8th Floor: The Exit spell is in the chest here. The quickest way to get it is to go right. 9th Floor: As you come out of the stairway a monster will appear and knock you back down to the 8th Floor. Dion doesn't get knocked down and, while trying to figure out where you went, finds a door, which leads to Maitreya. When the control switches back to you climb your way back up a floor. Before going to find Maitreya, go around like you did on all the previous floors to get to a stairway going up to the 10th floor. 10th Floor: Grab the two chests and then go back down to the 9th floor. 9th Floor: Search the wall where Dion found the door. The door will open for you too and you'll be able to find a path leading to a second stairway to the 10th floor. 10th Floor: Once you've defeated Maitreya on this level you'll get the X- Plane unit. For a quick escape from the tower use the EXIT spell. Once you're out use RADIO and then REMOTE. You'll now take the Talon back to Viper in the Future World. ============ Future World ============ Viper ----- You have Dr. Belski fix up Dion and he rejoins your party. Exit Viper and board the Talon (press 'A' while standing underneath it). Sit at the controls and your new units will be attached. Talon ----- To fly around in the Talon, choose DEPART from the control menu. If you get attacked the Talon will shoot all the enemies once before the battle starts. When you're ready to continue, choose WARP and then X-PLANE to go to Pureland. ======== Pureland ======== When you arrive at Pureland, Dion will leave the party and the Talon will only be able to move on land. To the east there is a town which would be a good place to start. Darius ------ Items: Heal spell, Star In this town you'll learn that FLOAT and DIVE spells don't work. You'll also find a ship to Knaya that isn't ready to sail yet and two houses with treasure in them. When finished, board the Talon and in it, go west across a bridge. Here you'll find a small village next to a tree. Village ------- Item: Catnip The only person still able to move is Eitar in the house to the left on the entrance to the village. He tells you what happened and that you should get CATNIP from the tree. If you try talking to the cat mummies you'll be attacked. When you reach a small garden surrounded by fence, look at the left side of the fence for a spot you can walk though. Go up and search the tree to get CATNIP. There is one other treasure in the village, but you can't get it until you unstone the people. With CATNIP in hand return to the Talon and go north where you'll find some ruins. Maze (Pureland Ruins) --------------------- Items: Wizard Armor, Prison Key, Fur Armor Boss: Fenrir Use CATNIP as soon as you enter to put all the cat mummy guards to sleep. If one of the cats is in your way just push it. Go left and you'll end up going up some stairs, right, down, left, and up some more stairs. Follow the outer wall and you'll eventually reach a treasure chest with Wizard armor in it. Now follow the path leading right and keep going until you reach a spot where you go up a two space wide stairway. Go straight up from here and you'll reach Fenrir. After you've defeated Fenrir grab the Prison Key from the chest and go look for Faye. Finding Faye is easy enough. Just go down as far as you can (back down the two space wide stairs) and follow the path to the right. This will lead to a chest with Fur Armor in it. From the chest keep going right until there is no longer a roof over your head. Go up and you'll find the Prison door. Open it with the key and take the stairway down to get to Faye. When you find her, she will join your party. Return to the village. Village ------- Item: Dark Stone Back at the Village, the people are unstoned. You can get the treasure chest that was blocked before. Return to Darius (the first town you visited) and board the ship to Knaya. Knaya ----- Lots of shops here. Shouldn't be much of a problem finding what you need. When you're finished spending your hard-earned cash, exit Knaya and use REMOTE to call the Talon. Board it and go south and then west across the bridge. Continue in a western direction until you come to a large dark mountain. Enter the mountain. Mt. Hasbid ---------- Item: Light Stone, Missile Unit, Cool, Durend Sword Boss: Guha Climb to the top of the mountain making sure you get all 3 treasure chests. Make sure you're ready for a fight before you climb up to the same level as the flames, because as soon as you do you'll have to wait until after the fight with Guha to save and stuff. After the battle, Buzi will board the Talon so you'll now be able to buy items on the Talon, a chest will also appear. Once back at the Talon, attach the Missile Unit and then head north to a cave. Cape Frost Cave --------------- Here you'll find Shar. He says he'll join if you bring him the TABLET, which is in the ruins southwest from there. Southwest Ruins --------------- Items: Tablet, Light Stone, Fire Stone, Smother, Wizard Armor, Drain Sword, Warm Boss: Dahak Blocking the entrance to the ruins is Dahak. Make sure to have Durend equipped to either Arthur or Sharon because it does quite a bit of damage. After the battle, Dahak will still be there and it says only a Sage can remove him. Then Buzi the Sage comes in and removes Dahak. Now you can get past the spot where Dahak was. Here you'll find a chest with the TABLET in it. Take the TABLET and return to the cave to give it to Shar. He'll need time to examine the TABLET so return to the ruins and go down the stairway. Basement 1: Just follow the pathway to another stairway going up. 1st Floor: Go left and then up until you reach a spot where you can go right or left. First go right and get the Light Stone from the chest. Then return and go left. Get the chest that is on a raised up section of floor. Now from the bottom of the stairs that take you to the top of the raised up section go directly to the right and you'll find a stairway leading back down. Basement 1: Go down until you see a path going to the left. Take this path to find the first puzzle room. Puzzle Room 1: In this room you'll see 4 rocks. You need to move them down to block the 4 waterfalls. You can jump over a rock if you need to. From left to right I'm gonna number the rocks 1 2 3 4. Okay, move rock 1 down, left twice, and down again. Now move rock 3 down twice. Rock 4 then needs to be moved left, up twice, right four times, and finally down four times. The last rock, rock 2, needs to be moved left, down, right, and down. Now return to the 1st floor by returning the way you came. 1st Floor: Go left until you reach a wall. Follow along that wall and you'll be able to get two treasure chests. After getting the chests, continue following the wall until you reach a stairway going down. Basement 1: Go right and follow the outer wall until you reach another stairway. This leads to the next puzzle room. Puzzle Room 2: You must put the rocks into the waterfalls just like you did in the previous puzzle room. In this one I'm going to number the rocks like this: 1 2 3 4 Move the rocks in this order: Rock 4: down twice, left twice, down Rock 1: down four, left, down Rock 2: right twice, down five Rock 3: left, down 3, right 3, down Now exit the puzzle room and you'll be back in Basement 1. Basement 1: Go north and you'll eventually reach a spot where you can go right to get a chest. From the chest, go left and you'll find the stairs to the final puzzle room. Before entering it take the path going down. Get the chest that it leads to and then go back up to the stairway leading to the puzzle room. Puzzle Room 3: This room is a bit trickier than the previous two. I'll number these rocks like this: 1 4 2 3 Move the rocks in this order: Rock 1: down twice, left, down 3 times Rock 2: down twice, left, down twice Rock 3: left twice Rock 4: left, down, right, down four Rock 3: up, right twice, down, right, down three, left twice, and finally down one more Once all the puzzle rooms have been cleared you'll be taken out of the ruins to watch the water disappear. Get in the Talon and head north. Jorgandr Desert --------------- Boss: Jorgandr The whirlwind in the center of the desert will suck you in and the Talon will be destroyed. Jorgandr will attack you at this point. After the battle Buzi will go back and stay with Shar, and he tells you to go ahead to Talonsburg, which is north. Talonsburg ---------- Items: Shield Unit, Hover Unit Dr. Quacer will take all the units from the Talon and attach them to the Talon2. Exit Talonsburg and board Talon2. Return to the cave where Shar and Buzi are waiting, and both of the will board the Talon2. You can now buy and make magic aboard the Talon2 plus you can buy items. If you got the Hover unit in Talonsburg then the Talon2 can now fly over both land and water now. Go back to Talonsburg and then head northwest to the city in the clouds. Cirrus ------ Items: Calm, Laser Unit Talk to King Clamin in the castle. Inside the castle Juba will board the Talon2. You can now buy and make armor on the Talon2. King Clamin says he will give you the PASS if you can get Xcalibr. Return to the Talon2 and go back to the cave where you got Shar and Buzi. From there go a little north and then east a bit to a town on a very small island. Porle ----- This is where you'll need to go when you get the PASS. For now just gather some informationrmation. When you're set, enter the cave just north of Talonsburg. Cave north of Talonsburg ------------------------ Items: Sun Sword, Cure3, Light Stone All that's in here are 3 treasure chests. The first is to the right of the entrance, and the other two are to the left of it. Once you've gotten what you want return to Cirrus (the city in the clouds) and go north to another cave. Cave north of Cirrus -------------------- Items: Dark Stone, Light Armor, Light Stone Hmm, this cave looks just like the last one. The only difference is the location of the chests. Two are north of the entrance, and the third is to the west of it. From here return to Darius (the first town you visited in Pureland) and go southwest to another cave. Cave southwest of Darius ------------------------ Items: Elixir, Fire Stone, Poison Claw Another, identical cave. The treasure chests are in almost the exact same spots as they were in the previous cave. Once you're done here return to Darius again and go northwest to a new town. Zhakal ------ Items: Elixir, Light Stone, Xcalibr As you enter go to the far back side of the town, where you'll find a sword in a stone. Search it and Faye will pull the Xcalibr out of the stone. Now go into the house to the far right side of town. Here Masa will join you and board the Talon2. Now you have all 4 Talon crew members. Once you've gotten everything you need go back to Cirrus. Cirrus ------ Visit King Clamin again. Now that you have Xcalibr he'll give you PASS. Take the PASS to Porle. Porle ----- Talk to the guard in front of the long staircase. He'll let you go through and Dion will come out. Faye will go wait aboard the Talon2 and Dion will join your party. Go down the staircase and enter the whirlpool at the bottom. This will take you to the underworld. ========== Underworld ========== First thing to do is go left to the Mushroom forest. I'll number them like so: 2 4 6 1 3 5 Mushrooms 1 and 6 ----------------- The only thing in here is one of those odd-colored squares that refill your HP and MP. Mushroom 2 ---------- Item: Cure3 There's just a single treasure chest in this mushroom. Mushroom 3 ---------- Item: Magic potion This mushroom looks the same as #2 but the chest is in a different spot. Mushroom 4 ---------- Item: Dark Stone Here's identical mushroom to the others. The chest in this one is to the left. Mushroom 5 ---------- Item: Emblem, Dark Stone This is the important mushroom. This one has the EMBLEM, which you need in order to make to make the Emperor sword. Once you've at least gotten the EMBLEM exit the mushroom and return to either mushroom #1 or 2. Don't enter it, just go north from it. This will take you to a cave. Underworld Cave --------------- Items: Light Stone, Samurai Helm, Dark Stone, E-Ray unit, Muramas, Cure3 (x2), Oil, Elixir The dark colored floor causes damage when you walk on it so try to avoid it as much as possible. First thing to do here is to go up until you reach a wall, then right until you can go up again where you'll find another cave entrance. This will take you into a futuristic looking cave that contains quite a few treasures. To get to the first one (contains a Light stone) go up until you have a chance to go right. Going right will bring you to the chest. From that chest continue right, through the wall, to a second chest. Now go left until you find a path leading down. This path will lead to a portal that will take you to another section of this cave. In this section there are two chests, one is easy to get, the other you'll need to walk through the upper right wall to get to. Once those treasures are collected (make sure you at least get the E-Ray unit) return back through the portal that brought you here and go right. When you reach a path going up, take it to get a Cure3 potion, then come back down and continue right. This will lead you to another portal. This portal will bring you to a small room with a treasure chest containing the Muramas sword. Now back track all the way back out of the futuristic looking cave. From here go about a dozen steps down and then right. You should find a cave entrance. Take it to get a Cure3 potion. Then use it again to come back. Go another half a dozen or so steps more right and then down a little to find another cave entrance. This one leads to OIL, which you definitely want to get. Come back out and follow the wall below you until you get to another cave entrance. This one leads to an Elixir. Now go back left along the wall until you reach a spot where the wall starts to go down. From this point go north, and you'll find the exit from the underworld cave. Once outside the cave, go right and then up when you get a chance. You should now be at a town. Underworld Town --------------- Cast MORPH so you can talk to the Dwelgs and buy from their shops. Make sure you talk to the Boss Dwelg in the top building and then exit the town and head west to a pair of towers. West Towers ----------- Items: Vulkan, Dark Stone, Cure3, Fire Stone, Crystal There are two towers. I'm gonna consider the first one you're in as 'a' and the other as 'b'. On the third floor of tower b there is a switch that will reverse gravity. Floor 1a: Go straight and climb the stairs to the next floor. Floor 2a: Nothing here, just climb up to the next floor. Floor 3a: Ignore the doorway for now and climb the stairs to the 4th floor. Floor 4a: Get the Vulkan from the chest and then return to the 3rd floor. Floor 3a: Go through the door. This will lead to a corridor and another door. Go throughout that door and you'll be in the other tower. Floor 3b: Ignore the switch in the center of the room for now. Take the stairway going up (the one in the upper right corner of the room). Floor 4b: Grab the treasure and then return to the third floor. Floor 3b: Now take the stairway going down. Floor 2b: Go down another floor. Floor 1b: Grab the treasure and then work your way back up to the third floor. Floor 3b: Now you get to step on the switch to reverse the gravity. Floor 3b: Take the stairs in the upper left corner of the room. Floor 2b: Don't step on the switch or gravity will return to normal. Enter the door at the bottom of the room. This will take you into a corridor and another door leading into the other tower. Floor 2a: Take the stairs in the bottom right corner of the room. Floor 1a: Grab the Fire Stone from the chest and then do back up the stairs. Floor 2a: Now take the stairs in the upper left corner of the room. Floor 3a: Keep going right on to the next floor. Floor 4a: Grab the CRYSTAL from the chest. Once you've gotten the CRYSTAL, exit (use the EXIT spell is the fastest) and go northwest until you find a lone Dwelg. The Dwelg guarding the staircase up will leave if you've talked to the Boss Dwelg and you're morphed into a Dwelg. Once the Dwelg is out of the way, go up the stairs it was guarding. This will take you to Donmac in Pureland. ======== Pureland ======== Donmac ------ Item: Katana Talk to the guy in the house at the bottom of the town to get KATANA. You now should have all the pieces need to make the Emperor sword. Exit the town and go to the ruins in the east. Eastern Ruins ------------- Items: Scarf, Light Stone, Magic Potion, Dark Stone (x2), Soar Unit Boss: Agron 1st Floor: As you enter go down until you have a choice to go either left or right. First go right and then up to get the Scarf in the chest. Then come back and go left. This will take you to a stairway leading to the bottom level of the 1st floor. Go down and you'll find another chest. Then go right. This will take you to a narrow path, which leads to where you'll find Borgin. He won't join you yet but he will get out of your way so you can use the stairs. Basement 1: Go right and then down to get to the Magic Potion. From there go up and you'll find stairs leading to the top level of this floor. Follow the top wall to the left and you'll find stairs leading back down to the bottom level. Here you'll find stairs going down to the next floor. Basement 2: Go right and up the stairs to the top level of this floor. Up here you'll find a chest containing a Dark Stone. Once you've gotten it return to the bottom level and follow the wall below you until you reach the stairs leading to the next floor. Basement 3: If you go up as far as you can, you'll find a narrow corridor leading right. You should now see stairs going up to top level of this floor. Don't go up them yet; instead go down. Here you'll find stairs leading back up a floor. Basement 2: Grab the treasure then go back down the stairs. Basement 3: Now you can go up the stairs to the top level. Once up there go left, then down, and then left again when you have the chance. This will take you to stairs leading back down to the bottom level of the floor. Here you'll find the Barrier device and Agron, who is guarding the device. You will try to get past him but the device is protecting him. Dion reveals that he has a bomb in him and then throws himself into the device, destroying it. Agron then attacks you. When you defeat Agron, Borgin will join your party and tell you to go to Mt. Goht. A chest will also appear where Agron was containing the Soar Unit. Use EXIT to escape the ruins, then use REMOTE to call the Talon2. Once aboard the Talon2 there are a number of things to do. First attach your two new units. Then go to the weapon shop where your Muramas sword will be uncursed (and will become the Masamune), and the Emperor sword will be made out of the 3 components. Once finished, take off in the Talon2 and go west where you'll find a huge mountain (Mt. Goht) and two caves. Cave southwest of Mt. Goht -------------------------- Items: Fire Stone, Dark Stone, Metal This cave looks familiar. One chest is to the right of the entrance, one is north of the entrance, and the third (and most important) is left of the entrance. Now return to the Talon2 and have Juba make the Aegis Shield for you. Cave northwest of Mt. Goht -------------------------- Items: Ribbon, Light Stone, Fire Stone The 5th and final identical cave. Two of the chests are to the left of the entrance and the third is north of it. Now you are ready to enter Mt. Goht. Mt. Goht -------- The odd-colored areas will damage you if you step on them. You will also find the odd-colored squares that refill your HP and MP. When you reach the top of the mountain step onto the refill square. This will cause a sequence where the Talon2 comes in and blows up the area making it possible for you to continue. After a bit you should find a huge castle. This is the final area so when you're ready enter it. Final Castle ------------ Items: Nuke, Light Stone, Ribbon (x3), Elixir Bosses: Ballor, Sol, Xagor 1st Floor: First, go right and then down when you have the chance. This will bring you to a stairway going to the 2nd floor. 2nd Floor: Go up, through the wall, left a couple spaces, and then down again through the wall. This will bring you to a chest containing a Light Stone. Once you've gotten it just enter the hole. 1st Floor: You should be in pond. To get out go north and you'll find a stairway. Once out go left about a half a dozen spaces and you should see a stairway going up. Take it. 2nd Floor: If you go right you'll find a button. Push it, then continue right. Go down when you have a chance. This will lead to the room you were in before when you got the Light Stone. The switch you stepped on earlier rearranged the holes making it possible to continue. First get the two chests in this room. One is in the top left corner and the other is in the bottom left corner. You'll need to jump over holes to get to both of them. Once you've gotten the treasure use the stairs at the top of the room. 3rd Floor: Go north along the right wall until you find a corridor going right. Go as far as you can right and then go down to where you'll find a chest. Get it and then go back the way you came, down to the 2nd floor again. 2nd Floor: Drop into the top right corner of the big hole in the center of the room. You'll land on the small island in the middle of the pond on the first floor. 1st Floor: Take a step up and you'll enter a portal that will take you to the basement. Basement 1: The electricity will hurt you if you step into it. In most cases you can jump over it to avoid it. From where you first start in the basement go up as far as you can (you'll have to pass 3 electric beams). Now go left (over a beam) and then down (over another beam). Continue going down until you see a stairway. If you need to leave the castle and don't have enough MP to use EXIT, then take these stairs. They'll take you to the castle's backdoor. If you don't want to leave the castle then continue going down. When you come to a wall go left a couple spaces. You should now see another stairway (don't bother taking it because it just leads to an empty room). Continue going down. You'll eventually find a corridor going right. Use this corridor across 3 electric beams. Now go up and the right again about three spaces. Jump down, across the beam, and then go down some more (jumping over another beam). Jump over the last beam and you can get the Ribbon from the chest. Backtrack a bit (back over three electric beams) until you can go right or left. Going left takes you back the way you came so it makes sense that you'd want to go right. After jumping over a beam, go up (over a couple more beams). Here you'll find Ballor. Defeat him and take the stairs that he was guarding. 1st Floor: First go to the left and then down a couple spaces. Step through the wall and collect the Nuke from the chest. Then go back through the wall and then up the stairs. 2nd Floor: Just follow the corridor to the stairs. 3rd Floor: Once again just follow the corridor. 4th Floor: This is it, the last floor. Before going any further make sure you have the Durend, Emperor, Xcalibr, and Masmune swords equipped to the four main characters. These will do the most damage on Xagor. Once ready go ahead and finish the game! ***************************************************************************** -=-=-=-=-=-=-=-= -= 6. Bosses -= -=-=-=-=-=-=-=-= Here, I'm going to put information on beating each of the bosses of the game, thanks to XSceptor. There will be information on its attacks, as well as what you should do to attack it. There will be information on what level it is recommended your party be at before fighting that boss. Also, there will be the part that says "No Chance", which tells you that if you're below that level, you will mainly have no chance in winning. WaterHag HP: about 480 Found: Palace (Present) after you get the Past unit Recommended Level: 6 Strategy: This mini-boss isn't too tough to beat. He really has no strong attacks, but he can damage you if you take too long to defeat him. When you fight him, let your mutants use their magic, like Fire1 or Ice1. Your humans should use their swords like long or battle. Lara HP: 430 Found: Dogra's Cave (Past) Recommended Level: 8 Strategy: Lara isn't too hard. Her strongest attacks are Lit1, Venom, and Fire1. You should use Ice1, Aero, and Fire1. Most white magic has no effect. Your humans should use Battle, or Long. For your mutants you can also use the Bronze or Gold canes. Dogra/Witch 2x HP: 3,060/190 Found: Dogra's Cave (Past) Recommended Level: 10-11 Strategy: Dogra is considerably tough to beat. On either side of him, you must also defeat a Witch. Fight the Witches as normal enemies. Dogra will use Windup, which causes 10-200 damage (quite a range!), D-Beam, which causes 50-100 damage, Stench, which lowers the defense of the entire party, and Bite, which causes 50-100 damage. He is strong against poison, dark, mute, stone, confuse, and sleep. For weapons you should use Battle, Long (Not too good), and the Gold Cane. If you have Kick for a Beast or Monster, that works well too. For magic you should use Fire1 which causes 50-100 damage, Ice1 which causes 50-100 damage, and Lit1 which causes 50-150 damage. Use curative items as needed. Ashura HP: 3,600 Found: South Tower (Present) Recommended Level: 14 Strategy: Considerably tougher than Dogra. His strongest attacks are Fire1, which causes 100-200 damage, Punch, which causes 80-200 damage, and Gaze, which causes para. He strong against poison, fire, confuse, sleep, dark, and mute. On either side of him, there is a Warrior, which each have about 200 HP. Defeat them with whichever weapons you want. To defeat Ashura I suggest you use Lit1, which causes 200-400 damage, Ice1, which causes 10 100 damage, and Aero which causes 20-70 damage. Use curative items as needed. For weapons I suggest you use X-Plane Cane which causes 70-250 damage, B-Jack which causes 50-150 damage, and Battle or Silver which both cause 100-175 damage. Other various weapons can do a good amount of damage, but the ones I have listed are the ones that deal out higher damage to Ashura. Chaos HP: 4,020 Found: Chaos' Castle (Present) Recommended Level: 15 Strategy: His strongest attack is Quake, which causes 30-150 damage to all party members. He also uses Headbut, which causes 50-100 damage, StoneGaze, which turns one member into stone, and Crash, which causes 100-200 damage. (Crash may seem stronger than Quake, but Quake is stronger because it affects all party members.) He is strong against sleep, confuse, dark, poison, mute, and stone. You should use the X-Plane Cane, which causes 50-150 damage, Battle, which causes 50-100 damage, and Gold, which causes 50-150 damage. For magic you should use Ice1 which causes 100-300 damage, Aero which causes 100-150 damage, Lit1 which causes 200-400 damage, and Fire1 which causes 150-300 damage. You should use curative items as they are needed during the battle. Maitreya HP: 6,100 Found: Maitreya's Tower (Floatland) Recommended Level: 18-19 Strategy: Maitreya is much harder than any bosses you have faced before her (in the game they call Maitreya a 'he', but it looks like a 'she' in my opinion). On either side of her there is a Lamia which each have about 500 HP. Defeat them with which ever weapons you want. They both use and attack called tail which can harm your party members if you don't kill them right away. Maitreya uses Aero which causes 100-300 damage, Cyclone which causes 50-100 damage to all party members, Stench which lowers the defense of all party members, Ice2 which causes 100-300 damage to one; or 50-100 damage to all, and Lullaby which puts a member to sleep. Maitreya is strong against stone, para, mute, sleep, and tornado. To defeat her (him?) you should use Ice2 which causes 100-300 damage, Fire2 which causes 100-300 damage, Lit1 which causes 150-300 damage, quake which causes 100-300 damage, and Spark which blinds her (him?). For weapons you should use X-Plane Sword which causes 100-250 damage, X-Kick which causes 150-350 damage, and Tomahawk which causes 100-200 damage. Fenrir HP: 8,100 Found: Maze (Pureland) Recommended Level: 23 Strategy: Fenrir first starts off with an unexpected attack that can damage your party if you aren't well defended. Some of his other attacks (not unexpected) are Lit2 which causes 200-500 damage to one or 50-150 damage to all. He uses Flood which causes 150-350 damage to all, 2-Tusks which causes 200-450 damage, Kick which causes 150-300 damage, and Riddle which confuses one party member. He is strong against dark, mute, confuse, sleep, para, and stone. To defeat Fenrir you should use Fire2, which causes 250-500 damage, Ice2, which causes 150- 500 damage, Lit1, which causes 100-350 damage, and Quake which causes 150-300 damage. For weapons you should use X-Plane Sword which causes 150-300 damage, X-Fire Cane which causes 175-350 damage, Dragon which causes 100-250 damage, and Smother which causes 200-450 damage. During this battle you may need to do quite a bit of curing. You should cure with Cure2 or Cure3. You should use Heal to cure any status ailments that may occur during the battle (such as confusion). Guha HP: 10,100 Found: Mt. Hasbid (Pureland) Recommended Level: 25 Strategy: Guha has some pretty damaging attacks. If you aren't careful with how you fight this battle, Guha could kill your party. One of his most damaging attacks is FireX, which causes 200-450 damage to all party members. He also has WindUp, which causes 250-400 damage to one, Fluid, which poisons all, Sneer which causes 100-300 damage to one. He also has a defensive move, which he may use sometimes, which allows him to take about half the damage from your attacks for a turn or two. He is strong against para, stone, mute, dark, sleep, confuse and curs. To defeat this monstrosity (he really is very ugly), you should use Fire2 which causes 250-500 damage, Ice2 which causes 200- 500 damage, Lit2 which causes 300-600 damage, Quake which causes 200-400 damage Jyudo which causes 300-500 damage, X-Fire Cane which causes 250-500 damage, and Dragon which causes 200- 400 damage. You should cure with Heal, and/or CureA. It is also a good idea to use Wall on some of your members a few times to help raise their defense so they have a better chance to ward off some of the damage dealt by some of Guha's most damaging attacks. Dahak HP: 16,300 Found: Ruins Southwest of Cape Frost (Pureland) Recommended Level: 28 Strategy: This battle can be very frustrating at times. First off, his most damaging move is Shake, which causes 70-300 damage to all. He also has Gaze which paralyzes one party member, Nail which causes 300-800 damage to one, and Swallow which absorbs HP from all, and causes 300 damage to one; or 100 damage to all. He is strong against para, dark, stone, sleep, curse, confuse and poison. For this battle you should use Weak which causes 200- 400 damage, Quake which causes 200-400 damage, Ice2 which causes 350-500 damage, Fire2 which causes 300-500 damage, and Lit2 which causes 400-700 damage. For weapons you should use Jyudo which causes 300-500 damage, X-Fire Cane which causes 350-600 damage, Rune Axe which causes 300-500 damage, and Durend which causes 900-3000 damage. Durend is obviously the weapon that does the most damage to Dahak. Two good spells to use during this battle are Wall, which will allow you to repulse one of Dahak's magic attacks, and Mute, which will prevent Dahak from using magic. Cure with Cure2, Cure3, and Heal. A few times during the battle you should just cure you members even if they don't have a lot of HP gone because Dahak can surprise you with some very strong attacks. Jorgandr HP: 4,000 Found: Jorgandr Desert (Pureland) Recommended Level: 28 Strategy: Jorgandr is more like a mini-boss than an actual boss. There is one bad thing about him, though: he is strong against EVERYTHING! So, how do you beat such a creation? Well, first I should tell you what his attacks are. He uses Crash which causes 300-500 damage, Bite which causes 500-700 damage, Sand which lowers the agility of the entire party, and Dissolve which absorbs HP from the entire party and causes 10-150 damage to all. All magic affects him about the same, but Lit2 hurts Jorgandr the most causing 100-300 damage. The best weapon to use against him is Durend, which causes 800-1100 damage. Cure with Cure2 or Cure3 and Heal. With 4,000 HP, Jorgandr is not as easy as he seems! Agron HP: 28,000 Found: Eastern Ruins (Pureland) Recommended Level: 34 Strategy: The first extremely tough battle in the game. He starts off with an unexpected attack, which can cause anywhere from 400- 900 damage. Other attacks include White which causes 350-600 damage, Acid which causes 400-800 damage, Silence which prevents one member from using magic, StoneGas which turns one member to stone, and a Defensive move which cuts the damage taken by an attack by two-thirds. For magic you should use White which causes 600-850 damage, Nuke which causes 600-850 damage, Flare which causes 700-900 damage, Lit2, which causes 300-400 damage, and LitX, which causes 700-800 damage. Also use Ice2, which causes 300-500 damage, Shake which causes 600-700 damage, Magma which causes 700-850 damage, Virus which causes 600-800 damage, Flood which causes 300-500 damage, and FireX which causes 400-600 damage. Use LifeA or LifeB to revive fallen members, CureA or CureB to heal members, Wall, and Fast. For weapons you should use Xcalibr which causes 900-3000 damage, Karate which causes 500-700 damage, Durend which causes 800-1100 damage, and Nuke (the explosive) which causes 1500- 2000 damage depending on you current level. DO NOT use the Muramas Sword, because it will damage you after every attack. Agron is strong against dark, poison, stone, sleep, para, mute, and confuse. But he IS vulnerable to curse. Ballor HP: 34,000 Found: Final Castle (Pureland) Recommended Level: 43 (the higher the better) Strategy: (Note: Make sure you have Ribbon equipped to your four main characters before this battle. It will nullify any effect of DK Virus.) This boss is TOUGH. I must first tell you that his most dangerous attack is his DK-Virus. It affects all party members, and it can cause mute, para, dark, confuse, poison, and sleep, and any combination of 1 or more of any of these! It is VERY difficult to revive your party from this attack. I would first recommend that you have plenty of Cure2, Cure3 and any other curative spells or items. Besides his DK-Virus he has Tail, which causes 600 damage to one character. He also has Beam, which causes 400-700 damage to one character, Magma, which causes 200-400 damage to one or all characters, and Nuke, which causes 500-700 damage to all characters. For your weapon attacks, I suggest you use Xcalibr which causes 950-3000 damage, Emperor which causes 900-2000 damage, Masmune which causes 800-2500 damage, and Nuke (the explosive) which causes 1500-2000 damage depending on your current level. For magic I suggest you use Flare which causes 700-900 damage, Virus which causes 600-800 damage, Nuke which causes 600-800 damage, and White which causes 600-700 damage. I should also caution you that he is strong against fire, ice, tornado, quake, thunder, mute, dark, sleep, para, stone, curs, and poison. I will tell you this: it was tough to beat Ballor, and all of my party members were at level 59! Sol HP: 39,000 Found: Final Castle (Pureland) Recommended Level: 43 Strategy: (Note: Before you begin the battle with Sol you should use a Tent to fully heal your party members, because the battle with Xagor comes _immediately_ after the battle with Sol.) The good thing about Sol is he doesn't attack you! You should use Xcalibr which causes 1000-3100 damage, Emperor which causes 1050-2000 damage, Masmune which causes 1000-2500 damage, and Nuke (the explosive) which causes 1100-1900 damage depending on your current level. For magic you should use FireX, which causes 550-650 damage, Virus, which causes 600-800 damage, White, which causes 650-900 damage, Flare which causes 800-1000 damage, and Shake which causes 600-800 damage. You should also use Fast to boost the attack power of your party members. There is no need for any curative items since you receive no damage! Xagor HP: 50,000 Found: Final Castle Recommended Level: 45 (the higher the better) Strategy: The final and TOUGHEST boss in the game. Near the beginning of the battle he will use Barrier which will decrease the damage he takes from each attack by about 250. His most damaging attack is DK-Force, which causes 900-1900 damage to one character. To revive from this I recommend you use LifeB or LifeA (a couple curative items should be used after LifeA is used to help fully restore HP), or CureB or CureA if your party member hasn't died. His second most damaging attack is Flare, which causes 600-900 damage to all party members. He also uses LitX, which causes 300-600 damage to everyone, and Magma, which causes 500-700 damage to all or one. He is strong against fire, ice, wind, thunder, dark, mute, sleep, para, poison, stone, confuse, and quake. Near the end of the battle he defends himself, and oddly enough he is no longer strong against fire, ice, or thunder. For this battle, I recommend that you use the four Mystic Swords. The best one is Xcalibr, which causes 900- 3500 damage. You should also use Nuke (the explosive) which causes 700-1800 damage depending on your current level. You can also use Ninja, which causes 100-300 damage. For magic I suggest you use: Flare which causes 500-800 damage, Nuke which causes 400-600 damage, Virus which causes 400-600 damage, Shake which causes 200-500 damage, White which causes 400-700 damage, and LitX which causes 300-600 damage. A few times during the battle you should also use Fast. It is also a good idea to use Wall a few times on weak party members, because it will allow them to repulse any attack for one turn! After 7,200 damages have been dealt to Xagor, the Talon will attack Xagor for 550 damage at the end of every turn. Use curative items as much as you think you need to. *Note-If you have an Anubis in your party, then use the skill Numb. It will gradually decrease the damage your party members take from Xagor's attacks. When you defeat Xagor, then congratulations: you have beaten Final Fantasy Legend III! (Note: Near the end of the battle Xagor becomes weak against Quake, Thunder, Fire, and Ice; LitX will work better, and Magma will also work well.) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 7. Transformations -= -=-=-=-=-=-=-=-=-=-=-=-=-= There are 6 types of characters in FFL3: Humans, Mutants, Beasts, Monsters, Cyborgs, and Robots. Humans and Mutants ------------------ Stats increase when levels are raised. Both can use weapons and armors. Humans have stronger physical attack power, while Mutants have stronger magic attack power; therefore a mutant has more MP than a human. Beasts ------ Can eat Meat of stronger Beasts to become stronger. Also becomes stronger Beast when levels are raised. They are most skilled with martial arts attacks. Monsters -------- Can eat Meat of stronger Monsters to become stronger. Can't use weapons or armors, but can use magic. If a character turns into a Monster they have the Talents of the Monster, plus 100% of the HP and MP data of the Monster. Cyborgs ------- Advance by installing parts from other Cyborgs and by adding equipment. Weapons & Shields increase Attack and HPS. Helmets and Body armor increases Defense and HPS. Gloves and Boots increase MP and HP. When a character turns into a Cyborg they only retain about 30% of their original HPS and MPS, 70% of their original Attack, Agility, and Magic strength, and 20% of their Defense rating. Robots ------ Advance by installing part from stronger Robots and by using capsule parts: HP, Attack, Defense, and Speed. Characters turned into Robots will have all their original stats lowered. They can't use Magic (except Float and Dive). A character can change to a different type by either eating Meat left by an enemy or installing Parts left by an enemy. The controlling element of the new type is dependent on three things: the controlling element of the character, and the controlling element of the enemy that left the Parts or Meat. The following chart can be used to determine the new controlling element of the character: Element of Meat or Parts ------------------------ Old Element: EARTH WATER FIRE AIR EARTH Earth Fire Air Water WATER Air Water Earth Fire FIRE Water Air Fire Earth AIR Fire Earth Water Air Once you have the new controlling element of what your character will change into, use the follow charts to see what type of creature your character will turn into be. MONSTER <> BEAST <> HUMAN/MUTANT <> CYBORG <> ROBOT Meat will make your character transform toward the left and parts will make them transform toward the right. For example, a Robot needs to eat four pieces of meat to become a Monster, and a Monster need to install parts twice to become a Human (or Mutant). Now that you know what type of creature you'll change into and what their controlling element will be, you can use one of the following charts to see what kind of creature you'll become. Monsters WHAT YOUR NEW ELEMENT WOULD BE -------- ------------------------------ YOUR LVL EARTH WATER FIRE AIR 1-2 Worm Turtle F.Drake Raven 3-4 Wolf Ray Wisper Big Eye 5-6 Fungus Starfish Baby Gargoyle 7-8 Land Worm Adamant F.Liz Amprex 9-10 Scorpion Angler Fireball Evil Eye 11-12 Mushroom Pentagon DualMask Ghost 13-14 GigaWorm Igasaur Salamand Griffon 15-16 Grey Wolf DrainRay Tire BabyWyrm 17-18 Snake Octopus Young Remora19-20 BlackCat Squid D.Bone Typhoon 21-22 Hunter BulbFish Wheel Wyrm Kid 23-24 Serpent Ammonite EvilMask Specter 25-26 MummyCat Amoeba D.Fossil Tempest 27-28 Romulus BoltRay FireFan Wyrm 29-30 Hydra Kraken Kraken Hydra 31-99 Sei Ryu Sei Ryu Garuda Garuda Beasts WHAT YOUR NEW ELEMENT WOULD BE ------ ------------------------------ YOUR LVL EARTH WATER FIRE AIR 1-2 Silver Orc Orc Diviner Sprite 3-4 Fighter SeaMonk Broomer Nymph 5-6 Kelpie Mad Boar Thoth Familiar 7-8 Mustang Pirate Witch Fairy 9-10 Warrior SaltMonk Magician Pixie 11-12 Centaur Werepig Horns Fiend 13-14 Nitemare Viking Wizard Sylph 15-16 Liz Man Brooder Watcher Thanos 17-18 Medusa Fish Man Osiris Loki 19-20 Lamia Merman Hermit Soarx 21-22 Liz Duke Big Head Mage Siren 23-24 Naga Nix Set Mephisto 25-26 Scylla Selkie Sorcerer Succubus 27-28 Liz King Dagon Warlock Sphinx 29-30 Echidna Gillman Gillman Echidna 31-99 Anubis Anubis Anubis Aeshma Cyborgs WHAT YOUR NEW ELEMENT WOULD BE ------- ------------------------------ YOUR LVL EARTH/WATER FIRE/AIR 1-2 Hooligan Quacky 3-4 Thief Talker 5-6 Headless Stranger 7-8 Burgler Imposter 9-10 Brigand Busybody 11-12 Duke LoonyGuy 13-14 Outlaw Cracker 15-16 Soldier Rumorer 17-18 Dullahan Ronin 19-20 Terrorist Samurai 21-22 Command Tattler 23-24 Brain Hatamoto 25-26 HiredGun Daimyo 27-28 SS Virago 29-30 Shogun Shogun 31-99 Removed Removed Robots WHAT YOUR NEW ELEMENT WOULD BE ------ ------------------------------ YOUR LVL EARTH/WATER FIRE/AIR 1-2 Orb Rat Flower 3-4 Tomtom Trixter 5-6 AirMaid Cosmos 7-8 Jerrit Iron Rose 9-10 Maitie Con Man 11-12 Iron Lady Reaper 13-14 Spectrat Cactus 15-16 Guard Beguiler 17-18 Valkyrie Bazooka 19-20 Keeper 75mm 21-22 Monitor Swindler 23-24 Iken 105mm 25-26 Searcher 150mm 27-28 Alert Hustler 29-30 210mm 210mm 31-99 Venus Venus Example: Let's say Curtis is a Level 7 Mutant, you've found Meat from the Beast Mad Boar and you want to know what Curtis would change into if he ate the Meat. First you'd look at the Controlling Elemental table and see what his controlling element would be. Since his old element is Air and the Mad Boar is Water, Curtis' new controlling elemental would be Earth. Now you'd look at the next chart to see what character type he'd change into. Since Meat causes a transformation to the left side of the chart and Curtis is currently a Mutant, you can see that he'll become a Beast. All you need to do now is check the Beast chart using Curtis' current level (which is 7) and his new elemental (which is Earth) to discover that if Curtis eats the Mad Boar Meat he'll become the Beast Mustang. ***************************************************************************** -=-=-=-=-=-=-=-= -= 8. Items -= -=-=-=-=-=-=-=-= Curative Items -------------- Cure 1 Price: (buying) 50 GP (selling) 25 GP Use: Recovers one character's HP by 40 Cure 2 Price: (buying) 150 GP (selling) 75 GP Use: Recovers one character's HP by 100 Cure 3 Price: (buying) 300 GP (selling) 150 GP Use: Recovers one character's HP by 250 Magic Price: (buying) 1500 GP (selling) 750 GP Use: Recovers 100% of one character's MP Elixir Price: (buying) 3500 GP (selling) 1750 GP Use: Recovers 100% of one character's HP and MP Tent Price: (buying) 2000 GP (selling) 1000 GP Use: Recovers HPS & MPS of entire party (outside of battle) Relax Price: (buying) 200 GP (selling) 100 GP Use: Cures "Para" status in battle Throat Price: (buying) 200 GP (selling) 100 GP Use: Cures "Mute" status in battle EyeDrop Price: (buying) 200 GP (selling) 100 GP Use: Cures "Dark" status in battle Antedot Price: (buying) 200 GP (selling) 100 GP Use: Cures "Pois" status in battle Soft Price: (buying) 200 GP (selling) 100 GP Use: Cures "Ston" status inside and/or outside of battle Awake Price: (buying) 200 GP (selling) 100 GP Use: Cures "Slep" status in battle Calm Price: (buying) 200 GP (selling) 100 GP Use: Cures "Conf" status in battle Robotic Parts ------------- HP Price: (buying) 1500 GP (selling) 750 GP Use: Increase Robots' max HP permanently Attack Price: (buying) 1500 GP (selling) 750 GP Use: Increase Robots' Attack power permanently Defense Price: (buying) 1500 GP (selling) 750 GP Use: Increase Robots' Defense power permanently Speed Price: (buying) 1500 GP (selling) 750 GP Use: Increase Robots' Agility permanently Magical Stones -------------- Earth Use: Mix with other elementals to make Lost Magic Water Use: Mix with other elementals to make Lost Magic Fire Use: Mix with other elementals to make Lost Magic Air Use: Mix with other elementals to make Lost Magic Light Use: Mix with other Light or Dark stones to make Weapons and Armors Dark Use: Mix with other Dark or Light stones to make Weapons and Armors Event Items ----------- Radar Found: Palace (Present) Use: Detects Talon Units in time period you're in Ifram Seed Found: Muu (Past) Use: Grows into Ifram tree in the Present if planted near the South Tower in the Past Tower Key Found: Elan (Present) Use: Opens South Tower Chaos Key Found: South Tower (Present) Use: Opens Chaos' Castle Password Found: New Dharm (Future) Use: Allows entrance to Rebels' HQ in Viper Rocket Found: Viper (Future) Use: Takes party to Floatland from the pier near the Palace Radio Found: Undersea Shelter (Future) Use: Communicate with the Rebels Remote Found: Northern Ruins (Floatland) Use: Calls the Talon Catnip Found: Village (Pureland) Use: Puts Black Cats to sleep Prison Key Found: Maze (Pureland) Use: Unlocks Faye's prison cell in the Maze Tablet Found: Southwest Ruins (Pureland) Use: Need to get Shar to join the group Pass Found: Cirrus (Pureland) Use: Need to enter the Underworld in Porle Emblem Found: Mushroom Forest (Pureland) Use: Join with Katana and Crystal to make Emperor sword Oil Found: Underworld Cave (Pureland) Use: Join with Metal to make Aegis Shield Crystal Found: West Tower (Pureland) Use: Join with Emblem and Katana to make Emperor sword Katana Found: Donmac (Pureland) Use: Join with Emblem and Crystal to make Emperor sword Metal Found: Cave Southwest of Mt. Goht (Pureland) Use: Join with Oil to make Aegis Shield ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 9. Weapons -= -=-=-=-=-=-=-=-=-= The weapons in Final Fantasy Legend 3 can be equipped by anyone, however, Humans are better with heavier weapons while Mutants are better with the lighter weapons. If equipped to a Cyborg the Cyborg's HPS will go up a certain amount. Following is a list of all the weapons in the game, the Battle Power of the weapon, the how many HP/MP a Cyborg will get by equipping it, and where/how much they can be bought at (if it can be bought) as well as selling it. For a few of the weapons, I made up stats about them (you'll know where I did that because I wrote around +## for the Battle Power information). I used my best judgement, so don't try arguing with me on how wrong you think I am! Swords ------ Long Price: (buying) 200 GP (selling) 100 GP Battle Power: +10 Cyborg's HP: +10 Bought/Found: Dharm (Present) Battle Price: (buying) 400 GP (selling) 200 GP Battle Power: +15 Cyborg's HP: +20 Bought/Found: Elan (Past and Present) Silver Price: (buying) 700 GP (selling) 350 GP Battle Power: +25 Cyborg's HP: +40 Bought/Found: Muu (Past) Gold Price: (buying) 1100 GP (selling) 550 GP Battle Power: +35 Cyborg's HP: +50 Bought/Found: Muu (Present) Laser Price: (buying) 2400 GP (selling) 1200 GP Battle Power: +50 Cyborg's HP: +70 Bought/Found: Viper (Future) Psi Price: (buying) 3400 GP (selling) 1700 GP Battle Power: +55 Cyborg's HP: +90 Bought/Found: Muu (Future) Drain Price: (buying) N/A (selling) 2750 GP Battle Power: +60 Cyborg's HP: +110 Bought/Found: Southwest Ruins (Pureland) X-Plane Price: (buying) 4000 GP (selling) 2000 GP Battle Power: +65 Cyborg's HP: +90 Bought/Found: Village (Floatland) Dragon Price: (buying) 5500 GP (selling) 2750 GP Battle Power: +70 Cyborg's HP: +100 Bought/Found: Darius and Knaya (Pureland) Durend Price: (buying) N/A (selling) N/A (cannot be sold) Battle Power: +75 Cyborg's HP: +110 Bought/Found: Mt. Hasbid (Pureland) Emperor Price: (buying) N/A (selling) N/A (cannot be sold) Battle Power: +75 Cyborg's HP: +130 Bought/Found: Obtained by combining Emblem, Katana, and Crystal Sun Price: (buying) N/A (selling) 4250 GP Battle Power: +90 Cyborg's HP: +120 Bought/Found: Cave north of Talonsburg (Pureland) Masmune Price: (buying) N/A (selling) N/A (cannot be sold) Battle Power: +100 Cyborg's HP: +140 Bought/Found: Obtained when Masa uncurses the Muramas on Talon Muramas Price: (buying) N/A (selling) N/A (cannot be sold) Battle Power: +100 Cyborg's HP: +140 Bought/Found: Underworld Cave (Pureland) Xcalibr Price: (buying) N/A (selling) N/A (cannot be sold) Battle Power: +170 Cyborg's HP: +150 Bought/Found: Zhakal (Pureland) Defense Price: (buying) 25000 GP (selling) 12500 GP Battle Power: +190 Cyborg's HP: +140 Bought/Found: Underworld Town (Pureland) Knives ------ Psi Price: (buying) 600 GP (selling) 300 GP Battle Power: +17 Cyborg's HP: +30 Bought/Found: Elan (Past and Present) Adamant Price: (buying) 3400 GP (selling) 1700 GP Battle Power: +50 Cyborg's HP: +80 Bought/Found: Muu (Future) Nunchucks --------- Iron Price: (buying) N/A (selling) 250 GP Battle Power: +21 Cyborg's HP: +30 Bought/Found: Dogra's Cave (Past) Gold Price: (buying) N/A (selling) 1200 GP Battle Power: +40 Cyborg's HP: +70 Bought/Found: ? Axes ---- Battle Price: (buying) 500 GP (selling) 250 GP Battle Power: +20 Cyborg's HP: +10 Bought/Found: Lae (Past) Tomhawk Price: (buying) 1700 GP (selling) 850 GP Battle Power: +45 Cyborg's HP: +60 Bought/Found: Elan (Future) Rune Price: (buying) 13000 GP (selling) 6500 GP Battle Power: +100 Cyborg's HP: +120 Bought/Found: Knaya (Pureland), aboard the Talon Para Price: (buying) 18000 GP (selling) 9000 GP Battle Power: +150 Cyborg's HP: +130 Bought/Found: Aboard the Talon Claws ----- CatClaw Price: (buying) 2400 GP (selling) 1200 GP Battle Power: +45 Cyborg's HP: +70 Bought/Found: Viper (Future) Poison Price: (buying) 18000 GP (selling) 9000 GP Battle Power: +140 Cyborg's HP: +130 Bought/Found: Cirrus (Pureland), cave Southwest of Darius Spears ------ White Price: (buying) N/A (selling) 6500 GP Battle Power: +130 Cyborg's HP: +120 Bought/Found: Use 1 Light and 2 Dark to make on the Talon Gungnir Price: (buying) 18000 GP (selling) 9000 GP Battle Power: +160 Cyborg's HP: +130 Bought/Found: Cirrus (Pureland) Staves ------ Bronze Price: (buying) 50 GP (selling) 25 GP Battle Power: +6 Cyborg's HP: +20 Bought/Found: Dharm (Present) Gold Price: (buying) 400 GP (selling) 200 GP Battle Power: +10 Cyborg's HP: +30 Bought/Found: Elan (Past and Present) Fire Price: (buying) 500 GP (selling) 250 GP Battle Power: +15 Cyborg's HP: +50 Bought/Found: Lae and Muu (Past) X-Plane Price: (buying) 1100 GP (selling) 550 GP Battle Power: +20 Cyborg's HP: +70 Bought/Found: Muu (Present) Thunder Price: (buying) N/A (selling) 350 GP Battle Power: +22 Cyborg's HP: +60 Bought/Found: On a Shipwreck (Present) X-Fire Price: (buying) N/A (selling) 550 GP Battle Power: +45 Cyborg's HP: +110 Bought/Found: Northern Ruins (Floatland) Fast Price: (buying) 4000 GP (selling) 2000 GP Battle Power: +60 Cyborg's HP: +120 Bought/Found: Village (Floatland) Wall Price: (buying) 18000 GP (selling) 9000 GP Battle Power: +140 Cyborg's HP: +150 Bought/Found: Aboard the Talon Guns ---- Poison Price: (buying) 8500 GP (selling) 4250 GP Battle Power: +30 Cyborg's HP: +110 Bought/Found: Knaya (Pureland) Fire Price: (buying) N/A (selling) 2000 GP Battle Power: +30 Cyborg's HP: +70 Bought/Found: Northern Ruins (Floatland) Magnum Price: (buying) N/A (selling) 2000 GP Battle Power: +40 Cyborg's HP: +110 Bought/Found: ? SMG Price: (buying) 3400 GP (selling) 1700 GP Battle Power: +40 Cyborg's HP: +80 Bought/Found: Muu and Viper (Future) Psi Price: (buying) 5500 GP (selling) 2750 GP Battle Power: +60 Cyborg's HP: +100 Bought/Found: Maitreya's Tower (Floatland), Darius (Pureland) Laser Price: (buying) 13000 GP (selling) 6500 GP Battle Power: +90 Cyborg's HP: +120 Bought/Found: Knaya and Cirrus (Pureland) Skills ------ Punch Price: (buying) 700 GP (selling) 350 GP Battle Power: +5 Cyborg's HP: +30 Bought/Found: Lae (Past) Kick Price: (buying) 1700 GP (selling) 850 GP Battle Power: +6 Cyborg's HP: +50 Bought/Found: Muu (Present) Headbut Price: (buying) 2400 GP (selling) 1200 GP Battle Power: +7 Cyborg's HP: +60 Bought/Found: Elan (Future) X-Kick Price: (buying) 5500 GP (selling) 2750 GP Battle Power: +8 Cyborg's HP: +90 Bought/Found: Muu (Future) Smother Price: (buying) 8500 GP (selling) 4250 GP Battle Power: +9 Cyborg's HP: +100 Bought/Found: Darius and Knaya (Pureland), found in Southwest Ruins (Pureland) Kneebut Price: (buying) 13000 GP (selling) 6500 GP Battle Power: +10 Cyborg's HP: +110 Bought/Found: Knaya (Pureland) Jyudo Price: (buying) 25000 GP (selling) 12500 GP Battle Power: +11 Cyborg's HP: +120 Bought/Found: Knaya (Pureland) Karate Price: (buying) 28000 GP (selling) 14000 GP Battle Power: +12 Cyborg's HP: +140 Bought/Found: Underworld Town (Pureland) Bows ---- Long Price: (buying) 100 GP (selling) 50 GP Battle Power: +7 Cyborg's GP: +10 Bought/Found: Dharm (Present) Gold Price: (buying) 700 GP (selling) 350 GP Battle Power: +25 Cyborg's HP: +50 Bought/Found: Muu (Past) Elven Price: (buying) 13000 GP (selling) 6500 GP Battle Power: +100 Cyborg's HP: +120 Bought/Found: Knaya (Pureland) Samurai Price: (buying) N/A (selling) 9000 GP Battle Power: +170 Cyborg's HP: +140 Bought/Found: Use 2 Light and 1 Dark to make on the Talon Explosives ---------- Napalm Price: (buying) 500 GP (selling) 250 GP Battle Power: +10 Cyborg's HP: +30 Bought/Found: Elan (Past and Present) Grenade Price: (buying) 1100 GP (selling) 550 GP Battle Power: +30 Cyborg's GP: +50 Bought/Found: Muu (Past) TNT Price: (buying) 1700 GP (selling) 850 GP Battle Power: +40 Cyborg's HP: +60 Bought/Found: Muu (Present), South Tower (Present), and a Shipwreck (Present) TearGas Price: (buying) 1700 GP (selling) 850 GP Battle Power: +60 Cyborg's HP: +110 Bought/Found: Elan (Future), Village (Floatland), and a Shipwreck (Present) Star Price: (buying) 5500 GP (selling) 2750 GP Battle Power: +60 Cyborg's HP: +110 Bought/Found: Village (Floatland), Darius (Pureland) Nuke Price: (buying) 50000 GP (selling) 25000 GP Battle Power: +250 Cyborg's HP: +150 Bought/Found: Underworld Town (Pureland) Ordinances ---------- ATM Price: (buying) 5500 GP (selling) 2750 GP Battle Power: +70 Cyborg's HP: +110 Bought/Found: Northern Ruins (Floatland), Darius and Knaya (Pureland) Vulkan Price: (buying) 8500 GP (selling) 4250 GP Battle Power: +80 Cyborg's HP: +120 Bought/Found: Knaya (Pureland), West Tower (Pureland) Laser Price: (buying) 18000 GP (selling) 9000 GP Battle Power: +90 Cyborg's HP: +140 Bought/Found: Aboard the Talon Missile Price: (buying) 25000 GP (selling) 12500 GP Battle Power: +100 Cyborg's HP: +150 Bought/Found: Underworld Town (Pureland) Other Weapons ------------- Battle Hammer Price: (buying) 100 GP (selling) 50 GP Battle Power: +7 Cyborg's HP: +10 Bought/Found: Dharm (Present) Petrify Hammer Price: (buying) N/A (selling) 6500 GP Battle Power: +100 Cyborg's HP: +110 Bought/Found: Use 1 Light and 1 Dark to make on the Talon Saw Whip Price: (buying) 18000 GP (selling) 9000 GP Battle Power: Around +50 Cyborg's HP: +130 Bought/Found: Cirrus (Pureland) Blitz Whip Price: (buying) 1700 GP (selling) 850 GP Battle Power: Around +20 Cyborg's HP: +60 Bought/Found: Elan (Future) Razor Whip Price: (buying) 700 GP (selling) 350 GP Battle Power: +27 Cyborg's HP: +30 Bought/Found: Lae (Past) B-Jack Whip Price: (buying) N/A (selling) 850 GP Battle Power: +35 Cyborg's HP: +60 Bought/Found: South Tower (Present) Boomrng Price: (buying) 2400 GP (selling) 1200 GP Battle Power: +40 Cyborg's HP: +70 Bought/Found: Viper (Future) Ninja Boomerang Price: (buying) N/A (selling) 12500 GP Battle Power: +220 Cyborg's HP: +150 Bought/Found: Use 1 Light and 3 Dark to make on the Talon ***************************************************************************** -=-=-=-=-=-=-=-= -= 10. Armor -= -=-=-=-=-=-=-=-= The armors of the game each have a Defense rating and a Magic Defense rating. Also, like the weapons, if a Cyborg equips the armor their HPS and/or MPS will raise. Also, for the armor section, I wrote what the effect of wearing a certain piece of armor does. Shields ------- Bronze Price: (buying) 500 GP (selling) 250 GP Defense: +2 Magic Defense: +2 Cyborg's HP: +30 Effects: none Bought/Found: Lae (Past) Silver Price: (buying) 1300 GP (selling) 650 GP Defense: +3 Magic Defense: +3 Cyborg's HP: +40 Effects: none Bought/Found: Muu (Present) Gold Price: (buying) 1700 GP (selling) 850 GP Defense: +4 Magic Defense: +4 Cyborg's HP: +50 Effects: none Bought/Found: Elan (Future) Fire Price: (buying) N/A (selling) 900 GP Defense: +4 Magic Defense: +7 Cyborg's HP: +60 Effects: Anti Ice Bought/Found: Chaos' Castle (Present) Dragon Price: (buying) 3400 GP (selling) 1700 GP Defense: +5 Magic Defense: +7 Cyborg's HP: +70 Effects: none Bought/Found: Viper (Future) Ice Price: (buying) 4000 GP (selling) 2000 GP Defense: +5 Magic Defense: +8 Cyborg's HP: +80 Effects: Anti Fire Bought/Found: Maitreya's Mountain (Floatland) X-Plane Price: (buying) 5500 GP (selling) 2750 GP Defense: +7 Magic Defense: +8 Cyborg's HP: +90 Effects: none Bought/Found: Village (Floatland) Diamond Price: (buying) 8500 GP (selling) 4250 GP Defense: +7 Magic Defense: +10 Cyborg's HP: +100 Effects: Anti Thunder Bought/Found: Darius and Knaya (Pureland) Mirror Price: (buying) 13000 GP (selling) 6500 GP Defense: +8 Magic Defense: +12 Cyborg's HP: +120 Effects: Anti Mute Bought/Found: Knaya (Pureland) Samurai Price: (buying) 18000 GP (selling) 9000 GP Defense: +10 Magic Defense: +12 Cyborg's HP: +130 Effects: Anti Petrify Bought/Found: Cirrus (Pureland), aboard the Talon Aegis Price: (buying) N/A (selling) 12500 Defense: +10 Magic Defense: +13 Cyborg's HP: +150 Effects: Anti Petrify, Agility up Bought/Found: Obtained by combining Oil and Metal Speed Price: (buying) N/A (selling) N/A (cannot be sold) Defense: +11 Magic Defense: +15 Cyborg's HP: +150 Effects: Agility up Bought/Found: Use 3 Light and 1 Dark to make on the Talon Helmets ------- Leather Price: (buying) 50 GP (selling) 25 GP Defense: +1 Magic Defense: +1 Cyborg's HP: +10 Effects: none Bought/Found: Dharm (Present) Bronze Price: (buying) 400 GP (selling) 200 GP Defense: +2 Magic Defense: +1 Cyborg's HP: +30 Effects: none Bought/Found: Elan (Past and Present) Silver Price: (buying) 1100 GP (selling) 550 GP Defense: +2 Magic Defense: +3 Cyborg's HP: +40 Effects: none Bought/Found: Lae (Past) Gold Price: (buying) 1700 GP (selling) 850 GP Defense: +4 Magic Defense: +3 Cyborg's HP: +50 Effects: none Bought/Found: Muu (Present) Dragon Price: (buying) 2400 GP (selling) 1200 GP Defense: +6 Magic Defense: +6 Cyborg's HP: +70 Effects: none Bought/Found: Viper (Future) Speed Price: (buying) 4000 GP (selling) 2000 GP Defense: +6 Magic Defense: +8 Cyborg's HP: +100 Effects: Agility up Bought/Found: Muu (Future) X-Plane Price: (buying) 5500 GP (selling) 2750 GP Defense: +8 Magic Defense: +8 Cyborg's HP: +90 Effects: none Bought/Found: Village (Floatland) Diamond Price: (buying) 8500 GP (selling) 4250 GP Defense: +9 Magic Defense: +10 Cyborg's HP: +110 Effects: Anti Thunder Bought/Found: Darius and Knaya (Pureland) Sandman Price: (buying) ? (selling) ? Defense: +10 Magic Defense: +10 Cyborg's HP: +60 Effects: none Bought/Found: ? Mirror Price: (buying) 13000 GP (selling) 6250 GP Defense: +10 Magic Defense: +12 Cyborg's HP: +130 Effects: Anti Mute Bought/Found: Knaya (Pureland) Samurai Price: (buying) 18000 GP (selling) 9000 GP Defense: +11 Magic Defense: +12 Cyborg's HP: +150 Effects: Anti Petrify Bought/Found: Cirrus (Pureland), aboard the Talon, and found in the Underworld Cave (Pureland) Hecate Price: (buying) 25000 GP (selling) 12500 GP Defense: +10 Magic Defense: +15 Cyborg's HP: +150 Effects: MP up Bought/Found: Underworld Town (Pureland) Body Armor ---------- Leather Price: (buying) 200 GP (selling) 100 GP Defense: +2 Magic Defense: +2 Cyborg's HP: +10 Effects: none Bought/Found: Dharm (Present) Bronze Price: (buying) 700 GP (selling) 350 GP Defense: +3 Magic Defense: +2 Cyborg's HP: +30 Effects: none Bought/Found: Lae (Past) Silver Price: (buying) 1300 GP (selling) 650 GP Defense: +4 Magic Defense: +4 Cyborg's HP: +40 Effects: none Bought/Found: Lae (Past) Gold Price: (buying) 2400 GP (selling) 1200 GP Defense: +5 Magic Defense: +5 Cyborg's HP: +50 Effects: none Bought/Found: Elan (Future) Mage Price: (buying) 2600 GP (selling) 1300 GP Defense: +5 Magic Defense: +6 Cyborg's HP: +40 Effects: none Bought/Found: Elan (Future) Dragon Price: (buying) 2400 GP (selling) 1200 GP Defense: +6 Magic Defense: +6 Cyborg's HP: +70 Effects: none Bought/Found: Viper (Future) Psi Price: (buying) N/A (selling) 2150 GP Defense: +7 Magic Defense: +7 Cyborg's HP: +100 Effects: Agility up Bought/Found: Chaos' Castle (Present) Fur Price: (buying) N/A (selling) 2750 GP Defense: +8 Magic Defense: +9 Cyborg's HP: +50 Effects: none Bought/Found: Maze (Pureland) Speed Price: (buying) 5500 GP (selling) 2750 GP Defense: +9 Magic Defense: +8 Cyborg's HP +130 Effects: Agility up Bought/Found: Village (Floatland) Battle Price: (buying) N/A (selling) 2750 GP Defense: +10 Magic Defense: +9 Cyborg's HP: +100 Effects: HP up Bought/Found: Maitreya's Tower (Floatland) Diamond Price: (buying) 8500 GP (selling) 4250 GP Defense: +11 Magic Defense: +10 Cyborg's HP: +110 Effects: Anti Thunder Bought/Found: Knaya (Pureland) Wizard Price: (buying) 18000 GP (selling) 9000 GP Defense: +11 Magic Defense: +13 Cyborg's HP: +100 Effects: none Bought/Found: Knaya, Maze, and Southwest Ruins (Pureland) Mirror Price: (buying) 13000 GP (selling) 6500 GP Defense: +12 Magic Defense: +12 Cyborg's HP: +120 Effects: Anti Mute Bought/Found: Knaya (Pureland), aboard the Talon Samurai Price: (buying) 18000 GP (selling) 9000 GP Defense: +13 Magic Defense: +13 Cyborg's HP: +130 Effects: Anti Petrify Bought/Found: Cirrus (Pureland) Power Price: (buying) 25000 GP (selling) 12500 GP Defense: +15 Magic Defense: +12 Cyborg's HP: +140 Effects: HP up, Agility up Bought/Found: Underworld Town (Pureland) Light Price: (buying) 25000 GP (selling) 12500 GP Defense: +15 Magic Defense: +15 Cyborg's HP: +150 Effects: Defense up Bought/Found: Underworld Town (Pureland), and cave north of Cirrus (Pureland) Gloves ------ Leather Price: (buying) N/A (selling) 25 GP Defense: +1 Magic Defense: +1 Cyborg's HP: +10 Effects: none Bought/Found: North Tower (Present) Bronze Price: (buying) 400 GP (selling) 200 GP Defense: +2 Magic Defense: +1 Cyborg's HP: +30 Effects: none Bought/Found: Elan (Past and Present) Silver Price: (buying) 1100 GP (selling) 550 GP Defense: +3 Magic Defense: +2 Cyborg's HP: +40 Effects: none Bought/Found: Muu (Past) Gold Price: (buying) 1700 GP (selling) 850 GP Defense: +4 Magic Defense: +3 Cyborg's HP: +50 Effects: none Bought/Found: Muu (Past), Chaos' Castle (Present) Dragon Price: (buying) 2400 GP (selling) 1200 GP Defense: +5 Magic Defense: +4 Cyborg's HP: +70 Effects: none Bought/Found: Muu (Present) Iron Price: (buying) 4000 GP (selling) 2000 GP Defense: +6 Magic Defense: +5 Cyborg's HP: +100 Effects: none Bought/Found: Muu (Future) Diamond Price: (buying) 8500 GP (selling) 4250 GP Defense: +7 Magic Defense: +7 Cyborg's HP: +120 Effects: Anti Thunder Bought/Found: Knaya (Pureland) Mirror Price: (buying) N/A (selling) 6500 GP Defense: +8 Magic Defense: +9 Cyborg's HP: +140 Effects: Anti Mute Bought/Found: Use 1 Light and 1 Dark to make on the Talon Power Price: (buying) 18000 GP (selling) 9000 GP Defense: +9 Magic Defense: +15 Cyborg's HP: +150 Effects: HP up Bought/Found: Aboard the Talon Samurai Price: (buying) 18000 GP (selling) 9000 GP Defense: +9 Magic Defense: +11 Cyborg's HP: +150 Effects: Anti Petrify Bought/Found: Cirrus (Pureland) Shoes ----- Leather Price: (buying) 50 GP (selling) 25 GP Defense: +1 Magic Defense: +1 Cyborg's MP: +10 Effects: none Bought/Found: Dharm (Present) Bronze Price: (buying) 500 GP (selling) 250 GP Defense: +2 Magic Defense: +2 Cyborg's MP: +30 Effects: none Bought/Found: Elan (Past and Present) Iron Price: (buying) 1100 GP (selling) 550 GP Defense: +3 Magic Defense: +3 Cyborg's MP: +50 Effects: none Bought/Found: Muu (Past) Gold Price: (buying) 1700 GP (selling) 850 GP Defense: +4 Magic Defense: +4 Cyborg's MP: +70 Effects: none Bought/Found: Muu (Present) Geta Price: (buying) 2400 GP (selling) 1200 GP Defense: +5 Magic Defense: +6 Cyborg's MP: +100 Effects: Agility up Bought/Found: Viper (Future) Dragon Price: (buying) 3400 GP (selling) 1700 GP Defense: +6 Magic Defense: +7 Cyborg's MP: +90 Effects: MP up Bought/Found: Muu (Future) Diamond Price: (buying) 5500 GP (selling) 2750 GP Defense: +7 Magic Defense: +8 Cyborg's MP: +110 Effects: Anti Thunder Bought/Found: Darius and Knaya (Pureland) Hecate Price: (buying) 13000 GP (selling) 6500 GP Defense: +8 Magic Defense: +9 Cyborg's MP: +130 Effects: Anti Mute Bought/Found: Knaya (Pureland) Speed Price: (buying) N/A (selling) 9000 GP Defense: +9 Magic Defense: +10 Cyborg's MP: +150 Effects: Agility up Bought/Found: Use 2 Light and 1 Dark to make on the Talon Hermes Price: (buying) 18000 GP (selling) 9000 GP Defense: +9 Magic Defense: +15 Cyborg's MP: +150 Effects: Agility up Bought/Found: Underworld Town (Pureland) Others ------ Belt Price: (buying) 100 GP (selling) 50 GP Defense: +1 Magic Defense: +3 Cyborg's MP: +20 Effects: none Bought/Found: Dharm (Present) Plume Price: (buying) 200 GP (selling) 100 GP Defense: +1 Magic Defense: +3 Cyborg's MP: +30 Effects: Anti Sleep Bought/Found: Elan (Past and Present), Dogra's Cave (Past) Pendant Price: (buying) 700 GP (selling) 350 GP Defense: +1 Magic Defense: +7 Cyborg's MP: +50 Effects: Anti Curse Bought/Found: Muu (Past) Brooch Price: (buying) 1600 GP (selling) 800 GP Defense: +1 Magic Defense: +8 Cyborg's MP: +70 Effects: Anti Poison Bought/Found: Elan (Future) Shades Price: (buying) 3400 GP (selling) 1700 GP Defense: +1 Magic Defense: +9 Cyborg's MP: +110 Effects: Anti Dark Bought/Found: Muu (Future) Earring Price: (buying) 5500 GP (selling) 2750 GP Defense: +1 Magic Defense: +10 Cyborg's MP: +80 Effects: Anti Para Bought/Found: Village (Floatland), Darius and Knaya (Pureland) Cool Price: (buying) N/A (selling) 2750 GP Defense: +1 Magic Defense: +10 Cyborg's MP: +100 Effects: Anti Fire Bought/Found: Mt. Hasbid (Pureland) Scarf Price: (buying) 8500 GP (selling) 4250 GP Defense: +1 Magic Defense: +12 Cyborg's MP: +130 Effects: Anti Petrify Bought/Found: Knaya (Pureland), Eastern Ruins (Pureland) Warm Price: (buying) N/A (selling) 4250 GP Defense: +1 Magic Defense: +12 Cyborg's MP: +120 Effects: Anti Water Bought/Found: Southwest Ruins (Pureland) Bangle Price: (buying) 18000 GP (selling) 9000 GP Defense: +1 Magic Defense: +14 Cyborg's MP: +140 Effects: Anti Mute Bought/Found: Aboard the Talon Armlet Price: (buying) N/A (selling) 9000 GP Defense: +2 Magic Defense: +14 Cyborg's MP: +150 Effects: Anti Fatal Bought/Found: Use 1 Light and 2 Dark to make on the Talon Ribbon Price: (buying) N/A (selling) N/A (cannot be sold) Defense: +2 Magic Defense: +15 Cyborg's MP: +150 Effects: MP up Bought/Found: Cave Northwest of Mt. Goht (Pureland), Final Castle (Pureland) ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 11. Magic Spells -= -=-=-=-=-=-=-=-=-=-=-=-= There are 3 classifications of Magic spells: White magic, Black magic, and Lost magic. All characters can use all 3 types of magic but Mutants can use them much more effectively. Some of the Lost Magic can only be obtained through mixing 2 of the elemental stones in a certain way. If you don't mix the stones in the exact order I say to next to the specific Lost Magic that you're looking to get, you'll get something different. White Magic ----------- Cure1 Price: 400 GP MP Used: 8 MP Use: Recovers about 30% of one character's HP; attack undead Bought/Found: Dharm (Present), Elan (Past and Present) Shell Price: 400 GP MP Used: 8 MP Use: Raises defense by 10 in battle Bought/Found: Dharm (Present), North Tower (Present) Aero Price: 700 GP MP Used: 12 MP Use: Wind attack on a single enemy Bought/Found: Lae and Muu (Past) Spark Price: 700 GP MP Used: 12 MP Use: Blinds an enemy susceptible to Blind; Cure Blind status Bought/Found: Elan (Past and Present), Lae (Past) Cure2 Price: 1700 GP MP Used: 16 MP Use: Recovers about 60% of one character's HP; attack undead Bought/Found: Muu (Present), Elan and New Dharm (Future) Conf Price: 1700 GP MP Used: 16 MP Use: Confuses an enemy susceptible to Conf; Cure Conf status Bought/Found: Muu (Past and Present) Quake Price: 3400 GP MP Used: 20 MP Use: Earthquake attack on all enemies Bought/Found: Muu and Viper (Future) Stone Price: 3400 GP MP Used: 20 MP Use: Petrify an enemy; Cure Petrify status Bought/Found: Elan and New Dharm (Future) Cure3 Price: 5500 GP MP Used: 24 MP Use: Recover 100% of one character's HP; attack undead Bought/Found: Village (Floatland), Darius and Knaya (Pureland) Fast Price: 5500 GP MP Used: 24 MP Use: Raises one character's agility in battle Bought/Found: Muu (Future), Village (Floatland) Weak Price: 8500 GP MP Used: 28 MP Use: Tornado attack on one enemy Bought/Found: Knaya (Pureland) Heal Price: 8500 GP MP Used: 28 MP Use: Clears irregular status in one character Bought/Found: Viper (Future), Darius and Knaya (Pureland) Life Price: 18000 GP MP Used: 32 MP Use: Brings one character back to life in battle; attack undead Bought/Found: Cirrus (Pureland), aboard the Talon Wall Price: 18000 GP MP Used: 32 MP Use: Blocks enemy magic from hitting one character Bought/Found: Knaya (Pureland) White Price: 25000 GP MP Used: 36 MP Use: Purifying attack on an enemy Bought/Found: Underworld Town (Pureland) Magma Price: 25000 GP MP Used: 36 MP Use: Powerful earthquake hits all enemies Bought/Found: Underworld Town (Pureland) Black Magic ----------- Ice1 Price: 400 GP MP Used: 8 MP Use: Ice attack on one enemy Bought/Found: Dharm (Present), Elan (Past and Present) Sleep Price: 400 GP MP Used: 8 MP Use: Puts an enemy to sleep if they're susceptible to sleep Bought/Found: Dharm (Present) Fire1 Price: 700 GP MP Used: 12 MP Use: Fire attack on one enemy Bought/Found: Lae and Muu (Past) Venom Price: 700 GP MP Used: 12 MP Use: Poison an enemy susceptible to poison; Cure Pois status Bought/Found: Elan (Past and Present), Lae (Past) Lit1 Price: 1700 GP MP Used: 16 MP Use: Thunder attack on one enemy Bought/Found: Muu (Present), Elan and New Dharm (Future) Para Price: 1700 GP MP Used: 16 MP Use: Paralyze enemy susceptible to para; Cure Para status Bought/Found: Muu (Past and Present) Ice2 Price: 3400 GP MP Used: 20 MP Use: Stronger Ice attack on one enemy or a group of enemies Bought/Found: Muu and Viper (Future) Mute Price: 3400 GP MP Used: 20 MP Use: Enemy can't use magic if susceptible to Mute Bought/Found: Elan and New Dharm (Future) Fire2 Price: 5500 GP MP Used: 24 MP Use: Stronger Fire attack on one enemy or a group of enemies Bought/Found: Village (Floatland), Darius and Knaya (Pureland) Erase Price: 5500 GP MP Used: 24 MP Use: Nullifies Defense spells on an enemy Bought/Found: Muu (Future), Village (Floatland) Lit2 Price: 8500 GP MP Used: 28 MP Use: Stronger Thunder attack on one enemy or a group of enemies Bought/Found: Knaya (Pureland) Exit Price: 8500 GP MP Used: 28 MP Use: Escape from a dungeon, tower, etc.; kill one non-boss enemy Bought/Found: Viper (Future), Maitreya's Tower (Floatland), Darius and Knaya (Pureland) Virus Price: 18000 GP MP Used: 32 MP Use: Lethal virus attack on a group of enemies Bought/Found: Cirrus (Pureland), aboard the Talon Drain Price: 18000 GP MP Used: 32 MP Use: Absorb an enemy's HP Bought/Found: Cirrus (Pureland) Nuke Price: 25000 GP MP Used: 36 MP Use: Massive explosion damaging enemies Bought/Found: Underworld Town (Pureland) Fatal Price: 25000 GP MP Used: 36 MP Use: Kill an enemy susceptible to fatal Bought/Found: Underworld Town (Pureland) Lost Magic ---------- Dive Price: N/A MP Used: 0 Use: Dive in the water; useless in Pureland Bought/Found: Elan (Past) Float Price: N/A MP Used: 0 Use: Float above land and water; useless in Pureland Bought/Found: North Tower (Present) Pure Price: 10000 GP MP Used: 8 MP Use: Cure Curse status Bought/Found: Knaya (Pureland) CureA Price: 10000 GP MP Used: 8 MP Use: Recovers about 30% of all character's HP; attack undead Bought/Found: Knaya (Pureland), aboard the Talon Flood Price: N/A MP Used: 16 MP Use: Tempest attack on the enemies Bought/Found: mix Air and Water to make on the Talon Morph Price: N/A MP Used: 16 MP Use: Change to WaterHag or Dwelg depending on where you are Bought/Found: Elan (Future) CureB Price: 61800 GP MP Used: 24 MP Use: Recovers about 60% of all character's HP; attack undead Bought/Found: Cirrus (Pureland), aboard the Talon Wind Price: N/A MP Used: 24 MP Use: Wind attack on all enemies Bought/Found: Mix 1 Air and 1 Earth to make on the Talon FireX Price: N/A MP Used: 32 MP Use: Fireball attack on all enemies Bought/Found: Mix 1 Air and 1 Fire to make on the Talon Cycle Price: N/A MP Used: 32 MP Use: Cure character's irregular status Bought/Found: Mix 1 Water and 1 Earth to make on the Talon Shake Price: N/A MP Used: 40 MP Use: Meteorite attack on all enemies Bought/Found: Mix 1 Fire and 1 Earth to make on the Talon LifeA Price: N/A MP Used: 40 MP Use: Brings all characters back to life Bought/Found: Mix 1 Earth and 1 Earth to make on the Talon Exit2 Price: N/A MP Used: 48 MP Use: Escape dungeons, towers, etc.; kills a group of enemies Bought/Found: Mix 1 Air and 1 Air to make on the Talon LitX Price: N/A MP Used: 48 MP Use: Most powerful Lit magic; can hit all enemies Bought/Found: Mix 1 Fire and 1 Water to make on the Talon LifeB Price: N/A MP Used: 56 MP Use: Brings all characters back to life with full HP; kill undead Bought/Found: Mix 1 Water and 1 Water to make on the Talon Flare Price: N/A MP Used: 56 Use: Most powerful attack magic; can hit all enemies Bought/Found: Mix 1 Fire and 1 Fire to make on the Talon ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 12. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= More Options in Battle ---------------------- When selecting what each character is going to do in battle (Weapon, Talent, Magic, Item) you can press START to bring up two more choices: Parry and Guard. Quick Defeats ------------- The STONE spell works almost every time on randomly encountered monsters. If STONE doesn't work, EXIT probably will. (You won't get any experience for killing enemies with EXIT though). Super Gameboy Passwords ----------------------- If you're playing FFL3 with the Super Gameboy, use the following password to get a set of colors that look cool and enhance the enjoyment of the game somewhat: Password: 0701-9220-1435 Colors: Yellowish color, Red, Blue, Black ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 13. Credits -= -=-=-=-=-=-=-=-=-= XSceptor (Xsceptor(at)aol.com): For allowing me to use his Boss FAQ in this guide! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 14. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2000-2004 Devin Morgan. All rights reserved. This file was entirely written by me, unless otherwise noted in the Credits section of this file. This file may NOT be posted on ANY website, except the select few I list below: GameFAQs (http://www.gamefaqs.com) GameWinners (http://www.gamewinners.com) VG Strategies (http://vgstrategies.about.com) GameAdvice (http://www.gameadvice.com) IGN FAQs (http://faqs.ign.com) Do not ask me if you may post this file as a whole or in part, because you WILL be denied. I have been ripped off WAY too many times in the past, and even in the present day, and I just prefer to keep my work on the sites above. If you are writing a FAQ for this game and would like to use a little snippet, please ask me first since I sometimes allow people to use tiny bits and pieces; either way you must still ask first! I don't care who you are, how good your site is, etc., because I do not give permission to ANYONE nowadays; nothing against you if you truly are legitimate, but this is how I have to be thanks to the bad ones out there. If I find you have posted this or any other file I have created where it is not authorized, I will make sure it is removed and you will be sorry, simply put. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 15. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Due to circumstances, I am discontinuing updates to this file permanently. I simply have no time to keep up with everything anymore because of many personal issues. Thus my email is being removed from all my currently-posted FAQs and will eventually become an inactive account. When/if I write FAQs in the future, an email will be provided then, but nothing pertaining to this and other past work will be opened. I apologize if any of my FAQs still have minor errors or missing information; I covered everything to the best of my knowledge at the time. If you have any conflict with my writing, please seek out other means of help. Thank you for reading, take care. -Devin Morgan http://www.gamefaqs.com/features/recognition/3579.html End.