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  In the beginning of the game, the Dollet and Fire Cavern missions will determine the score you will receive when you are taken into SeeD. The information on this page will sort of just give you some info on how to maximize your rank.

Conduct

  Measures how well you follow orders to withdraw in Dollet. You will obtain a higher score for a higher time left on the timer. So this means hurry up and get to the ship quickly! Below is the score you will get for how much time is left.

25:00 + - 100
24:59-24:00 - 90
23:59-23:00 - 80
22:59-20:00 - 70
19:59-19:00 - 60
18:59-17:00 - 50
16:59-15:00 - 40
14:59-10:00 - 30
9:50-6:00 - 20
5:59-3:00 - 10
2:59-0:00 - 0

Judgement

  This is how well you estimate the amount of time you need to defeat Ifrit. How much time you have left on the timer, the higher your score will be. So, if you have 1 second left, you will get the highest score.

0:00-0:07 100
0:08-0:29 - 90
0:30-0:59 - 80
1:00-1:59 - 70
2:00-2:59 - 60
3:00-9:59 - 50
10:00-10:59 - 40
11:00-11:59 - 30
12:00-12:59 - 20
13:00-13:59 - 10
14:00-14:59 - 5
15:00 or more - 0

Attack

  This is based on how many enemies you defeat in Dollet. So, defeat a ton of enemies, and get a higher score!

75 + 100
25-74 - 80
20-24 - 50
15-19 - 30
10-14 - 20
0-9 - 0

Spirit

  Spirit counts for how many times you run away from monsters in Dollet. So, make sure to not run away too much. There is a way to only have to run away from X-ATM092 only once!

1 - 100
2 - 70
3-4 - 50
5-9 - 30
10 or more - 0

Attitude

  This measures how well you follow guidelines for action during the mission. Attitude starts at 100, and deducts from itself everytime you do something wrong.

Bonus

  If you defeat X-ATM092, you will get a 100 point bonus.
 





 



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