Instead of starting out at the Mi’ihen Travel Agency, this time you’ll
end up at the southernmost part of the Highroad, near the Luca Entrance.
The guard Machina that patrol the Highroad have gone haywire and started
attacking civilians. The objective of this mission is simple: eliminate
the faulty Machina. There are a total of 13 Machina units attacking civilians.
The Al Bhed will be helping out with getting rid of them as well, but
try to disable the majority of the Machina yourself. Doing so is one of
the requirements for accessing a special scene later in the game. Finding
the Machina couldn’t be any easier: just head toward the green squares
on the map in the upper-right corner of the screen and you’ll find
them. Once the last Machina is eliminated the mission is complete.
•"Secure
the Agency" in Macalania•
If you decided to hide O’aka out on the Celsius during Chapter 1,
he’ll exit the airship at the start of Chapter 3. Either way, you’ll
be greeted by multiple groups of fiends once you arrive at the Lake Macalania
Travel Agency. The objective of this mission is very straightforward:
eliminate all the fiends. You’ll be thrown into a series of battles
with the fiends without any opportunity to rest. You have to clear 6 battles
in a row to get rid of the fiends. Once you defeat the 6th group, the
mission will conclude.
•"Tourist
Trap"•
When you arrive at the entrance to the Cavern of the Stolen Fayth, you’ll
find a panicked crowd. The two companies that run the attractions at the
Calm Lands had intended to open a new attraction inside the cave, but
the amount of fiends suddenly increased. As a result, a group of tourists
are still trapped inside. The objective of this mission is to rescue all
of the tourists inside.
Once you
get inside, finding the tourists is for the most part straightforward.
When you get to them, though, you have to cater to each one’s personal
quirks about crowds to get all of them out. Don’t fret over taking
them all out on a single trip. You can just break them up into smaller
groups in as many trips as you need. This walkthrough, however, will go
through the procedure for getting them out in the smallest possible amount
of trips.
From the
entrance, go north to the first clearing and take the path east. Continue
on the path as it curves north and continue past the first intersection.
Once you get to the next clearing, speak with the person in the brown
robe on the ground and have him join you. Now, continue north until you
get to the T-shaped intersection. Speak with the woman in the blue dress
and have her join you. As you follow the path a shirtless man will run
past you. Ignore him for now and continue on the path as it curves north.
At the next intersection, go west. Follow the path as it curves north.
When you reach the next intersection, go west and examine the blind corner
there. You’ll find a well-hidden man there. Have him join you, then
go back to the intersection and backtrack south. At the next intersection,
go east and you’ll find a woman in a brown dress. Have her join you
then return to the intersection and go south. At the next intersection,
continue south. As you get to the clearing you’ll see the shirtless
man that ran by you earlier. Leave him for now and continue south. At
the intersection, go east and you’ll find a man running around in
circles. Have him join you, return to the intersection and go back north.
When you get to the clearing this time, talk to the shirtless man and
have him join you. Now continue north. At the intersection, go west and
follow the path as it curves north. Continue north past the next intersection
and you’ll find a man and a woman. Have them both join you and make
your way to the northernmost section of the cave. You’ll find two
kids there. Have them join you, then you’ll make your way back in
the direction of the entrance. Proceed in a southern direction for at
the next 2 intersections, and go east at the third one. You’ll find
a woman and two children. Have them join you, then make your way back
to the entrance. Some of them will reward you with Energy Cores that are
needed to restore teleport functions in the cave, and the shirtless man
will give you the Besaid Key.
At this point
you’ve rescued 13 out of the 15 missing tourists, and restored the
teleporter level in the cave to Level 2. To rescue the remaining 2, you’ll
have to restore Level 3 and Level 4 Teleport capability to the cave. Walk
outside to where the crowd is waiting and talk to the man in the green
tank-top on the right. He’ll give you Energy Core 7, which will restore
Level 3 Teleport capability. Re-enter the cave and take the teleporter
in the first chamber to the back of the cave. Once you arrive, use the
teleporter to get to the hidden chamber on the right. Talk to the man
sitting on the ground and escort him back to the entrance. He’ll
give you Energy Core 8, which will restore full Teleport capabilities
to the cave. Teleport to the back of the cavern again, and this time use
the teleporter to get to the hidden chamber on the left. Talk to the man
on his knees and escort him back to the entrance. He’ll give you
(drum roll, please) absolutely nothing. Oh well, at least there are no
more tourists to rescue. Teleport to the back of the cave and use the
teleporter there to reach the Chamber of the Fayth, where you’ll
get into a boss fight with Yojimbo. Defeat him and the mission will be
complete.
•"Battle
Blockade"•
When you get to the Mountain Gate at Mt. Gagazet, Kimahri will tell Yuna
that the Ronso Youth, led by Garik Ronso, have had enough of waiting to
exact vengeance on the Guado, and are about to track them down and kill
them once and for all. Kimahri will give Yuna the Trainer Dressphere if
she advised him in earlier Chapters. Paine will ask if you wish to stop
Garik and the other Ronso. Say yes and the mission will begin.
The objective
here is to climb up the mountain to the area just before entering Zanarkand.
Under normal circumstances, you could just use the teleporters to shorten
your travel time. However, Garik anticipated that Kimahri might try to
stop him so he disabled the teleporters. The going up the mountain can
be tough if your levels are low, so once you reactivate a teleporter you
might want to go back to the Mountain Gate and save before teleporting
back to continue the journey to the top.
As you make
your way up the Mountain Path, you’ll see waves of Ronso Youth march
past, talking about how they’re going to cut loose on the Guado.
The Mountain Path is pretty straightforward to navigate until you reach
the Fayth Scar. Once you move past the Fayth Scar to the Mountain Cave,
follow the path northeast, continue past the first intersection and go
up the stairs. At the next intersection, go north. Take the stone steps
up to get to the other side of the cave, which leads to the area where
Garik Ronso is waiting. After attempting to reason with him a boss battle
will ensue with Garik Ronso and up to two Ronso Youth. Defeat them and
the mission will be complete.