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•"Machina Mayhem" at Mi’ihen Highroad•

•"Secure the Agency" in Macalania•

•"Tourist Trap"•

•"Battle Blockade"•


•"Machina Mayhem" at Mi’hen Highroad•


  Instead of starting out at the Mi’ihen Travel Agency, this time you’ll end up at the southernmost part of the Highroad, near the Luca Entrance. The guard Machina that patrol the Highroad have gone haywire and started attacking civilians. The objective of this mission is simple: eliminate the faulty Machina. There are a total of 13 Machina units attacking civilians. The Al Bhed will be helping out with getting rid of them as well, but try to disable the majority of the Machina yourself. Doing so is one of the requirements for accessing a special scene later in the game. Finding the Machina couldn’t be any easier: just head toward the green squares on the map in the upper-right corner of the screen and you’ll find them. Once the last Machina is eliminated the mission is complete.


•"Secure the Agency" in Macalania•


  If you decided to hide O’aka out on the Celsius during Chapter 1, he’ll exit the airship at the start of Chapter 3. Either way, you’ll be greeted by multiple groups of fiends once you arrive at the Lake Macalania Travel Agency. The objective of this mission is very straightforward: eliminate all the fiends. You’ll be thrown into a series of battles with the fiends without any opportunity to rest. You have to clear 6 battles in a row to get rid of the fiends. Once you defeat the 6th group, the mission will conclude.


•"Tourist Trap"•


  When you arrive at the entrance to the Cavern of the Stolen Fayth, you’ll find a panicked crowd. The two companies that run the attractions at the Calm Lands had intended to open a new attraction inside the cave, but the amount of fiends suddenly increased. As a result, a group of tourists are still trapped inside. The objective of this mission is to rescue all of the tourists inside.

  Once you get inside, finding the tourists is for the most part straightforward. When you get to them, though, you have to cater to each one’s personal quirks about crowds to get all of them out. Don’t fret over taking them all out on a single trip. You can just break them up into smaller groups in as many trips as you need. This walkthrough, however, will go through the procedure for getting them out in the smallest possible amount of trips.

  From the entrance, go north to the first clearing and take the path east. Continue on the path as it curves north and continue past the first intersection. Once you get to the next clearing, speak with the person in the brown robe on the ground and have him join you. Now, continue north until you get to the T-shaped intersection. Speak with the woman in the blue dress and have her join you. As you follow the path a shirtless man will run past you. Ignore him for now and continue on the path as it curves north. At the next intersection, go west. Follow the path as it curves north. When you reach the next intersection, go west and examine the blind corner there. You’ll find a well-hidden man there. Have him join you, then go back to the intersection and backtrack south. At the next intersection, go east and you’ll find a woman in a brown dress. Have her join you then return to the intersection and go south. At the next intersection, continue south. As you get to the clearing you’ll see the shirtless man that ran by you earlier. Leave him for now and continue south. At the intersection, go east and you’ll find a man running around in circles. Have him join you, return to the intersection and go back north. When you get to the clearing this time, talk to the shirtless man and have him join you. Now continue north. At the intersection, go west and follow the path as it curves north. Continue north past the next intersection and you’ll find a man and a woman. Have them both join you and make your way to the northernmost section of the cave. You’ll find two kids there. Have them join you, then you’ll make your way back in the direction of the entrance. Proceed in a southern direction for at the next 2 intersections, and go east at the third one. You’ll find a woman and two children. Have them join you, then make your way back to the entrance. Some of them will reward you with Energy Cores that are needed to restore teleport functions in the cave, and the shirtless man will give you the Besaid Key.

  At this point you’ve rescued 13 out of the 15 missing tourists, and restored the teleporter level in the cave to Level 2. To rescue the remaining 2, you’ll have to restore Level 3 and Level 4 Teleport capability to the cave. Walk outside to where the crowd is waiting and talk to the man in the green tank-top on the right. He’ll give you Energy Core 7, which will restore Level 3 Teleport capability. Re-enter the cave and take the teleporter in the first chamber to the back of the cave. Once you arrive, use the teleporter to get to the hidden chamber on the right. Talk to the man sitting on the ground and escort him back to the entrance. He’ll give you Energy Core 8, which will restore full Teleport capabilities to the cave. Teleport to the back of the cavern again, and this time use the teleporter to get to the hidden chamber on the left. Talk to the man on his knees and escort him back to the entrance. He’ll give you (drum roll, please) absolutely nothing. Oh well, at least there are no more tourists to rescue. Teleport to the back of the cave and use the teleporter there to reach the Chamber of the Fayth, where you’ll get into a boss fight with Yojimbo. Defeat him and the mission will be complete.


•"Battle Blockade"•


  When you get to the Mountain Gate at Mt. Gagazet, Kimahri will tell Yuna that the Ronso Youth, led by Garik Ronso, have had enough of waiting to exact vengeance on the Guado, and are about to track them down and kill them once and for all. Kimahri will give Yuna the Trainer Dressphere if she advised him in earlier Chapters. Paine will ask if you wish to stop Garik and the other Ronso. Say yes and the mission will begin.

  The objective here is to climb up the mountain to the area just before entering Zanarkand. Under normal circumstances, you could just use the teleporters to shorten your travel time. However, Garik anticipated that Kimahri might try to stop him so he disabled the teleporters. The going up the mountain can be tough if your levels are low, so once you reactivate a teleporter you might want to go back to the Mountain Gate and save before teleporting back to continue the journey to the top.

  As you make your way up the Mountain Path, you’ll see waves of Ronso Youth march past, talking about how they’re going to cut loose on the Guado. The Mountain Path is pretty straightforward to navigate until you reach the Fayth Scar. Once you move past the Fayth Scar to the Mountain Cave, follow the path northeast, continue past the first intersection and go up the stairs. At the next intersection, go north. Take the stone steps up to get to the other side of the cave, which leads to the area where Garik Ronso is waiting. After attempting to reason with him a boss battle will ensue with Garik Ronso and up to two Ronso Youth. Defeat them and the mission will be complete.


Source: Square Enix USA





 



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